Partial everything

This commit is contained in:
Dan Balasescu
2022-11-24 14:32:20 +09:00
committed by Dean Herbert
parent a1c559ae05
commit 7bc8908ca9
2331 changed files with 3218 additions and 3218 deletions

View File

@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Dialog
/// <summary>
/// A dialog which confirms a user action.
/// </summary>
public class ConfirmDialog : PopupDialog
public partial class ConfirmDialog : PopupDialog
{
/// <summary>
/// Construct a new confirmation dialog.

View File

@ -12,7 +12,7 @@ namespace osu.Game.Overlays.Dialog
/// Differs from <see cref="ConfirmDialog"/> in that the confirmation button is a "dangerous" one
/// (requires the confirm button to be held).
/// </summary>
public abstract class DeleteConfirmationDialog : PopupDialog
public abstract partial class DeleteConfirmationDialog : PopupDialog
{
/// <summary>
/// The action which performs the deletion.

View File

@ -21,7 +21,7 @@ using osuTK.Input;
namespace osu.Game.Overlays.Dialog
{
public abstract class PopupDialog : VisibilityContainer
public abstract partial class PopupDialog : VisibilityContainer
{
public const float ENTER_DURATION = 500;
public const float EXIT_DURATION = 200;

View File

@ -8,7 +8,7 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialogButton : DialogButton
public partial class PopupDialogButton : DialogButton
{
public PopupDialogButton(HoverSampleSet sampleSet = HoverSampleSet.Button)
: base(sampleSet)

View File

@ -9,7 +9,7 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialogCancelButton : PopupDialogButton
public partial class PopupDialogCancelButton : PopupDialogButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)

View File

@ -16,7 +16,7 @@ using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialogDangerousButton : PopupDialogButton
public partial class PopupDialogDangerousButton : PopupDialogButton
{
private Box progressBox;
private DangerousConfirmContainer confirmContainer;
@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Dialog
confirmContainer.Progress.BindValueChanged(progress => progressBox.Width = (float)progress.NewValue, true);
}
private class DangerousConfirmContainer : HoldToConfirmContainer
private partial class DangerousConfirmContainer : HoldToConfirmContainer
{
public DangerousConfirmContainer()
: base(isDangerousAction: true)

View File

@ -9,7 +9,7 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialogOkButton : PopupDialogButton
public partial class PopupDialogOkButton : PopupDialogButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)