Partial everything

This commit is contained in:
Dan Balasescu
2022-11-24 14:32:20 +09:00
committed by Dean Herbert
parent a1c559ae05
commit 7bc8908ca9
2331 changed files with 3218 additions and 3218 deletions

View File

@ -28,7 +28,7 @@ using osuTK;
namespace osu.Game.Overlays.Mods
{
public abstract class ModSelectOverlay : ShearedOverlayContainer, ISamplePlaybackDisabler
public abstract partial class ModSelectOverlay : ShearedOverlayContainer, ISamplePlaybackDisabler
{
public const int BUTTON_WIDTH = 200;
@ -612,7 +612,7 @@ namespace osu.Game.Overlays.Mods
/// Manages horizontal scrolling of mod columns, along with the "active" states of each column based on visibility.
/// </summary>
[Cached]
internal class ColumnScrollContainer : OsuScrollContainer<ColumnFlowContainer>
internal partial class ColumnScrollContainer : OsuScrollContainer<ColumnFlowContainer>
{
public ColumnScrollContainer()
: base(Direction.Horizontal)
@ -653,7 +653,7 @@ namespace osu.Game.Overlays.Mods
/// <summary>
/// Manages layout of mod columns.
/// </summary>
internal class ColumnFlowContainer : FillFlowContainer<ColumnDimContainer>
internal partial class ColumnFlowContainer : FillFlowContainer<ColumnDimContainer>
{
public IEnumerable<ModSelectColumn> Columns => Children.Select(dimWrapper => dimWrapper.Column);
@ -669,7 +669,7 @@ namespace osu.Game.Overlays.Mods
/// <summary>
/// Encapsulates a column and provides dim and input blocking based on an externally managed "active" state.
/// </summary>
internal class ColumnDimContainer : Container
internal partial class ColumnDimContainer : Container
{
public ModSelectColumn Column { get; }
@ -759,7 +759,7 @@ namespace osu.Game.Overlays.Mods
/// <summary>
/// A container which blocks and handles input, managing the "return from customisation" state change.
/// </summary>
private class ClickToReturnContainer : Container
private partial class ClickToReturnContainer : Container
{
public BindableBool HandleMouse { get; } = new BindableBool();