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Partial everything
This commit is contained in:
committed by
Dean Herbert
parent
a1c559ae05
commit
7bc8908ca9
@ -28,7 +28,7 @@ using osuTK;
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namespace osu.Game.Overlays.Mods
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{
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public abstract class ModSelectOverlay : ShearedOverlayContainer, ISamplePlaybackDisabler
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public abstract partial class ModSelectOverlay : ShearedOverlayContainer, ISamplePlaybackDisabler
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{
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public const int BUTTON_WIDTH = 200;
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@ -612,7 +612,7 @@ namespace osu.Game.Overlays.Mods
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/// Manages horizontal scrolling of mod columns, along with the "active" states of each column based on visibility.
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/// </summary>
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[Cached]
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internal class ColumnScrollContainer : OsuScrollContainer<ColumnFlowContainer>
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internal partial class ColumnScrollContainer : OsuScrollContainer<ColumnFlowContainer>
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{
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public ColumnScrollContainer()
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: base(Direction.Horizontal)
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@ -653,7 +653,7 @@ namespace osu.Game.Overlays.Mods
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/// <summary>
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/// Manages layout of mod columns.
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/// </summary>
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internal class ColumnFlowContainer : FillFlowContainer<ColumnDimContainer>
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internal partial class ColumnFlowContainer : FillFlowContainer<ColumnDimContainer>
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{
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public IEnumerable<ModSelectColumn> Columns => Children.Select(dimWrapper => dimWrapper.Column);
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@ -669,7 +669,7 @@ namespace osu.Game.Overlays.Mods
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/// <summary>
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/// Encapsulates a column and provides dim and input blocking based on an externally managed "active" state.
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/// </summary>
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internal class ColumnDimContainer : Container
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internal partial class ColumnDimContainer : Container
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{
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public ModSelectColumn Column { get; }
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@ -759,7 +759,7 @@ namespace osu.Game.Overlays.Mods
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/// <summary>
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/// A container which blocks and handles input, managing the "return from customisation" state change.
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/// </summary>
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private class ClickToReturnContainer : Container
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private partial class ClickToReturnContainer : Container
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{
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public BindableBool HandleMouse { get; } = new BindableBool();
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