Partial everything

This commit is contained in:
Dan Balasescu
2022-11-24 14:32:20 +09:00
committed by Dean Herbert
parent a1c559ae05
commit 7bc8908ca9
2331 changed files with 3218 additions and 3218 deletions

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@ -12,7 +12,7 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class CentreMarker : CompositeDrawable
public partial class CentreMarker : CompositeDrawable
{
private const float triangle_width = 15;
private const float triangle_height = 10;

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@ -22,7 +22,7 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class DifficultyPointPiece : HitObjectPointPiece, IHasPopover
public partial class DifficultyPointPiece : HitObjectPointPiece, IHasPopover
{
public readonly HitObject HitObject;
@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public Popover GetPopover() => new DifficultyEditPopover(HitObject);
public class DifficultyEditPopover : OsuPopover
public partial class DifficultyEditPopover : OsuPopover
{
private readonly HitObject hitObject;

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@ -14,7 +14,7 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class HitObjectPointPiece : CircularContainer
public partial class HitObjectPointPiece : CircularContainer
{
private readonly ControlPoint point;

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@ -20,7 +20,7 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class SamplePointPiece : HitObjectPointPiece, IHasPopover
public partial class SamplePointPiece : HitObjectPointPiece, IHasPopover
{
public readonly HitObject HitObject;
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public Popover GetPopover() => new SampleEditPopover(HitObject);
public class SampleEditPopover : OsuPopover
public partial class SampleEditPopover : OsuPopover
{
private readonly HitObject hitObject;

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@ -22,7 +22,7 @@ using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
[Cached]
public class Timeline : ZoomableScrollContainer, IPositionSnapProvider
public partial class Timeline : ZoomableScrollContainer, IPositionSnapProvider
{
private const float timeline_height = 72;
private const float timeline_expanded_height = 94;

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@ -14,7 +14,7 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineArea : CompositeDrawable
public partial class TimelineArea : CompositeDrawable
{
public Timeline Timeline;

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@ -24,7 +24,7 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
internal class TimelineBlueprintContainer : EditorBlueprintContainer
internal partial class TimelineBlueprintContainer : EditorBlueprintContainer
{
[Resolved(CanBeNull = true)]
private Timeline timeline { get; set; }
@ -198,7 +198,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
timeline.ScrollBy((float)((mouseX - timelineQuad.TopLeft.X) / 10 * Clock.ElapsedFrameTime));
}
private class SelectableAreaBackground : CompositeDrawable
private partial class SelectableAreaBackground : CompositeDrawable
{
[Resolved]
private OsuColour colours { get; set; }
@ -246,7 +246,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
protected class TimelineSelectionBlueprintContainer : Container<SelectionBlueprint<HitObject>>
protected partial class TimelineSelectionBlueprintContainer : Container<SelectionBlueprint<HitObject>>
{
protected override Container<SelectionBlueprint<HitObject>> Content { get; }

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@ -10,7 +10,7 @@ using osu.Game.Screens.Edit.Timing;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineButton : IconButton
public partial class TimelineButton : IconButton
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)

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@ -14,7 +14,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
/// <summary>
/// The part of the timeline that displays the control points.
/// </summary>
public class TimelineControlPointDisplay : TimelinePart<TimelineControlPointGroup>
public partial class TimelineControlPointDisplay : TimelinePart<TimelineControlPointGroup>
{
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();

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@ -10,7 +10,7 @@ using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineControlPointGroup : CompositeDrawable
public partial class TimelineControlPointGroup : CompositeDrawable
{
public readonly ControlPointGroup Group;

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@ -11,7 +11,7 @@ using osu.Framework.Input.Events;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineDragBox : DragBox
public partial class TimelineDragBox : DragBox
{
public double MinTime { get; private set; }

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@ -27,7 +27,7 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineHitObjectBlueprint : SelectionBlueprint<HitObject>
public partial class TimelineHitObjectBlueprint : SelectionBlueprint<HitObject>
{
private const float circle_size = 38;
@ -262,7 +262,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
private class Tick : Circle
private partial class Tick : Circle
{
public Tick()
{
@ -273,7 +273,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
public class DragArea : Circle
public partial class DragArea : Circle
{
private readonly HitObject? hitObject;
@ -444,7 +444,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
public class Border : ExtendableCircle
public partial class Border : ExtendableCircle
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
@ -460,7 +460,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
/// <summary>
/// A circle with externalised end caps so it can take up the full width of a relative width area.
/// </summary>
public class ExtendableCircle : CompositeDrawable
public partial class ExtendableCircle : CompositeDrawable
{
protected readonly Circle Content;

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@ -16,7 +16,7 @@ using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
internal class TimelineSelectionHandler : EditorSelectionHandler
internal partial class TimelineSelectionHandler : EditorSelectionHandler
{
// for now we always allow movement. snapping is provided by the Timeline's "distance" snap implementation
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent) => true;

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@ -18,7 +18,7 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineTickDisplay : TimelinePart<PointVisualisation>
public partial class TimelineTickDisplay : TimelinePart<PointVisualisation>
{
[Resolved]
private EditorBeatmap beatmap { get; set; }

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@ -9,7 +9,7 @@ using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimingPointPiece : TopPointPiece
public partial class TimingPointPiece : TopPointPiece
{
private readonly BindableNumber<double> beatLength;

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@ -13,7 +13,7 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TopPointPiece : CompositeDrawable
public partial class TopPointPiece : CompositeDrawable
{
private readonly ControlPoint point;

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@ -17,7 +17,7 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class ZoomableScrollContainer : OsuScrollContainer
public partial class ZoomableScrollContainer : OsuScrollContainer
{
/// <summary>
/// The time to zoom into/out of a point.