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Partial everything
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committed by
Dean Herbert
parent
a1c559ae05
commit
7bc8908ca9
@ -16,7 +16,7 @@ using osuTK.Input;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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internal class TimelineSelectionHandler : EditorSelectionHandler
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internal partial class TimelineSelectionHandler : EditorSelectionHandler
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{
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// for now we always allow movement. snapping is provided by the Timeline's "distance" snap implementation
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public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent) => true;
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