Partial everything

This commit is contained in:
Dan Balasescu
2022-11-24 14:32:20 +09:00
committed by Dean Herbert
parent a1c559ae05
commit 7bc8908ca9
2331 changed files with 3218 additions and 3218 deletions

View File

@ -25,7 +25,7 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Menu
{
public class IntroTriangles : IntroScreen
public partial class IntroTriangles : IntroScreen
{
protected override string BeatmapHash => "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
@ -107,7 +107,7 @@ namespace osu.Game.Screens.Menu
intro.Expire();
}
private class TrianglesIntroSequence : CompositeDrawable
private partial class TrianglesIntroSequence : CompositeDrawable
{
private readonly OsuLogo logo;
private readonly Action showBackgroundAction;
@ -269,7 +269,7 @@ namespace osu.Game.Screens.Menu
}
}
private class GameWideFlash : Box
private partial class GameWideFlash : Box
{
private const double flash_length = 1000;
@ -287,7 +287,7 @@ namespace osu.Game.Screens.Menu
}
}
private class LazerLogo : CompositeDrawable
private partial class LazerLogo : CompositeDrawable
{
private LogoAnimation highlight, background;
@ -327,7 +327,7 @@ namespace osu.Game.Screens.Menu
}
}
private class RulesetFlow : FillFlowContainer
private partial class RulesetFlow : FillFlowContainer
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
@ -357,7 +357,7 @@ namespace osu.Game.Screens.Menu
}
}
private class GlitchingTriangles : CompositeDrawable
private partial class GlitchingTriangles : CompositeDrawable
{
public GlitchingTriangles()
{
@ -391,7 +391,7 @@ namespace osu.Game.Screens.Menu
/// <summary>
/// Represents a sprite that is drawn in a triangle shape, instead of a rectangle shape.
/// </summary>
public class OutlineTriangle : BufferedContainer
public partial class OutlineTriangle : BufferedContainer
{
public OutlineTriangle(bool outlineOnly, float size)
: base(cachedFrameBuffer: true)