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Partial everything
This commit is contained in:
committed by
Dean Herbert
parent
a1c559ae05
commit
7bc8908ca9
@ -25,7 +25,7 @@ using osuTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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public class IntroTriangles : IntroScreen
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public partial class IntroTriangles : IntroScreen
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{
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protected override string BeatmapHash => "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
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@ -107,7 +107,7 @@ namespace osu.Game.Screens.Menu
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intro.Expire();
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}
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private class TrianglesIntroSequence : CompositeDrawable
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private partial class TrianglesIntroSequence : CompositeDrawable
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{
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private readonly OsuLogo logo;
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private readonly Action showBackgroundAction;
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@ -269,7 +269,7 @@ namespace osu.Game.Screens.Menu
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}
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}
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private class GameWideFlash : Box
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private partial class GameWideFlash : Box
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{
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private const double flash_length = 1000;
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@ -287,7 +287,7 @@ namespace osu.Game.Screens.Menu
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}
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}
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private class LazerLogo : CompositeDrawable
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private partial class LazerLogo : CompositeDrawable
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{
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private LogoAnimation highlight, background;
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@ -327,7 +327,7 @@ namespace osu.Game.Screens.Menu
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}
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}
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private class RulesetFlow : FillFlowContainer
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private partial class RulesetFlow : FillFlowContainer
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{
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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@ -357,7 +357,7 @@ namespace osu.Game.Screens.Menu
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}
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}
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private class GlitchingTriangles : CompositeDrawable
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private partial class GlitchingTriangles : CompositeDrawable
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{
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public GlitchingTriangles()
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{
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@ -391,7 +391,7 @@ namespace osu.Game.Screens.Menu
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/// <summary>
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/// Represents a sprite that is drawn in a triangle shape, instead of a rectangle shape.
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/// </summary>
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public class OutlineTriangle : BufferedContainer
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public partial class OutlineTriangle : BufferedContainer
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{
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public OutlineTriangle(bool outlineOnly, float size)
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: base(cachedFrameBuffer: true)
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