Partial everything

This commit is contained in:
Dan Balasescu
2022-11-24 14:32:20 +09:00
committed by Dean Herbert
parent a1c559ae05
commit 7bc8908ca9
2331 changed files with 3218 additions and 3218 deletions

View File

@ -21,7 +21,7 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Select.Carousel
{
public class CarouselHeader : Container
public partial class CarouselHeader : Container
{
public Container BorderContainer;
@ -93,7 +93,7 @@ namespace osu.Game.Screens.Select.Carousel
}
}
public class HoverLayer : HoverSampleDebounceComponent
public partial class HoverLayer : HoverSampleDebounceComponent
{
private Sample sampleHover;

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@ -34,7 +34,7 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Select.Carousel
{
public class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
public partial class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
{
public const float CAROUSEL_BEATMAP_SPACING = 5;

View File

@ -23,7 +23,7 @@ using osu.Game.Overlays;
namespace osu.Game.Screens.Select.Carousel
{
public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
public partial class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
{
public const float HEIGHT = MAX_HEIGHT;

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@ -13,7 +13,7 @@ using osuTK;
namespace osu.Game.Screens.Select.Carousel
{
public abstract class DrawableCarouselItem : PoolableDrawable
public abstract partial class DrawableCarouselItem : PoolableDrawable
{
public const float MAX_HEIGHT = 80;

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@ -10,7 +10,7 @@ using osu.Game.Beatmaps.Drawables;
namespace osu.Game.Screens.Select.Carousel
{
public class FilterableDifficultyIcon : DifficultyIcon
public partial class FilterableDifficultyIcon : DifficultyIcon
{
private readonly BindableBool filtered = new BindableBool();

View File

@ -21,7 +21,7 @@ namespace osu.Game.Screens.Select.Carousel
/// <remarks>
/// Used in cases when there are too many difficulty icons to show.
/// </remarks>
public class GroupedDifficultyIcon : DifficultyIcon
public partial class GroupedDifficultyIcon : DifficultyIcon
{
public readonly List<CarouselBeatmap> Items;

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@ -14,7 +14,7 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Select.Carousel
{
public class SetPanelBackground : BufferedContainer
public partial class SetPanelBackground : BufferedContainer
{
public SetPanelBackground(IWorkingBeatmap working)
: base(cachedFrameBuffer: true)

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@ -16,7 +16,7 @@ using osuTK;
namespace osu.Game.Screens.Select.Carousel
{
public class SetPanelContent : CompositeDrawable
public partial class SetPanelContent : CompositeDrawable
{
// Disallow interacting with difficulty icons on a panel until the panel has been selected.
public override bool PropagatePositionalInputSubTree => carouselSet.State.Value == CarouselItemState.Selected;

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@ -19,7 +19,7 @@ using Realms;
namespace osu.Game.Screens.Select.Carousel
{
public class TopLocalRank : CompositeDrawable
public partial class TopLocalRank : CompositeDrawable
{
private readonly BeatmapInfo beatmapInfo;

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@ -20,7 +20,7 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Select.Carousel
{
public class UpdateBeatmapSetButton : OsuAnimatedButton
public partial class UpdateBeatmapSetButton : OsuAnimatedButton
{
private readonly BeatmapSetInfo beatmapSetInfo;
private SpriteIcon icon = null!;

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@ -8,7 +8,7 @@ using osu.Game.Localisation;
namespace osu.Game.Screens.Select.Carousel
{
public class UpdateLocalConfirmationDialog : DeleteConfirmationDialog
public partial class UpdateLocalConfirmationDialog : DeleteConfirmationDialog
{
public UpdateLocalConfirmationDialog(Action onConfirm)
{