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Cleanup DrawableRoom.
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@ -227,18 +227,9 @@ namespace osu.Game.Screens.Multi.Components
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beatmapBind.ValueChanged += b =>
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{
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cover.BeatmapSet = b?.BeatmapSet;
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beatmapTitle.Beatmap = b;
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modeTypeInfo.Beatmap = b;
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if (b != null)
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{
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cover.BeatmapSet = b.BeatmapSet;
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beatmapTitle.Beatmap = b;
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}
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else
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{
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cover.BeatmapSet = null;
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beatmapTitle.Beatmap = null;
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}
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};
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nameBind.BindTo(Room.Name);
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