Merge pull request #4418 from peppy/cursor-in-playfield

Fix gameplay cursor discrepancies
This commit is contained in:
Dan Balasescu
2019-03-08 15:12:26 +09:00
committed by GitHub
7 changed files with 45 additions and 24 deletions

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -16,8 +15,14 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
} }
protected override CursorContainer CreateCursor() => null; protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor { Size = Vector2.One };
protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One }; private class OsuPlayfieldNoCursor : OsuPlayfield
{
public OsuPlayfieldNoCursor()
{
Cursor?.Expire();
}
}
} }
} }

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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public OsuCursor() public OsuCursor()
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
Size = new Vector2(42); Size = new Vector2(28);
} }
protected override void SkinChanged(ISkinSource skin, bool allowFallback) protected override void SkinChanged(ISkinSource skin, bool allowFallback)

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@ -10,7 +10,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using System.Linq; using System.Linq;
using osu.Framework.Graphics.Cursor;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.UI.Cursor;
namespace osu.Game.Rulesets.Osu.UI namespace osu.Game.Rulesets.Osu.UI
{ {
@ -22,6 +24,12 @@ namespace osu.Game.Rulesets.Osu.UI
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
private readonly PlayfieldAdjustmentContainer adjustmentContainer;
protected override Container CursorTargetContainer => adjustmentContainer;
protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
public OsuPlayfield() public OsuPlayfield()
{ {
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
@ -29,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.UI
Size = new Vector2(0.75f); Size = new Vector2(0.75f);
InternalChild = new PlayfieldAdjustmentContainer InternalChild = adjustmentContainer = new PlayfieldAdjustmentContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq; using System.Linq;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
@ -13,7 +12,6 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -59,7 +57,5 @@ namespace osu.Game.Rulesets.Osu.UI
return first.StartTime - first.TimePreempt; return first.StartTime - first.TimePreempt;
} }
} }
protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
} }
} }

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@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osuTK; using osuTK;
@ -63,6 +64,10 @@ namespace osu.Game.Rulesets.UI
private void load(IBindable<WorkingBeatmap> beatmap) private void load(IBindable<WorkingBeatmap> beatmap)
{ {
this.beatmap = beatmap.Value; this.beatmap = beatmap.Value;
Cursor = CreateCursor();
if (Cursor != null)
CursorTargetContainer.Add(Cursor);
} }
/// <summary> /// <summary>
@ -82,6 +87,23 @@ namespace osu.Game.Rulesets.UI
/// <param name="h">The DrawableHitObject to remove.</param> /// <param name="h">The DrawableHitObject to remove.</param>
public virtual bool Remove(DrawableHitObject h) => HitObjectContainer.Remove(h); public virtual bool Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
/// <summary>
/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
/// </summary>
public CursorContainer Cursor { get; private set; }
/// <summary>
/// Provide an optional cursor which is to be used for gameplay.
/// If providing a cursor, <see cref="CursorTargetContainer"/> must also point to a valid target container.
/// </summary>
/// <returns>The cursor, or null if a cursor is not rqeuired.</returns>
protected virtual CursorContainer CreateCursor() => null;
/// <summary>
/// The target container to add the cursor after it is created.
/// </summary>
protected virtual Container CursorTargetContainer => null;
/// <summary> /// <summary>
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>. /// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
/// This does not add the <see cref="Playfield"/> to the draw hierarchy. /// This does not add the <see cref="Playfield"/> to the draw hierarchy.

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@ -76,12 +76,9 @@ namespace osu.Game.Rulesets.UI
/// </summary> /// </summary>
public Container Overlays { get; protected set; } public Container Overlays { get; protected set; }
/// <summary> public CursorContainer Cursor => Playfield.Cursor;
/// The cursor provided by this <see cref="RulesetContainer"/>. May be null if no cursor is provided.
/// </summary>
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor => Cursor != null && !HasReplayLoaded.Value; public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value;
protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
@ -107,8 +104,6 @@ namespace osu.Game.Rulesets.UI
KeyBindingInputManager.UseParentInput = !paused.NewValue; KeyBindingInputManager.UseParentInput = !paused.NewValue;
}; };
Cursor = CreateCursor();
} }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -265,9 +260,6 @@ namespace osu.Game.Rulesets.UI
Playfield Playfield
}); });
if (Cursor != null)
KeyBindingInputManager.Add(Cursor);
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
KeyBindingInputManager, KeyBindingInputManager,

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@ -176,7 +176,7 @@ namespace osu.Game.Screens.Play
OnRetry = restart, OnRetry = restart,
OnQuit = performUserRequestedExit, OnQuit = performUserRequestedExit,
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value, CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
Children = new Container[] Children = new[]
{ {
StoryboardContainer = CreateStoryboardContainer(), StoryboardContainer = CreateStoryboardContainer(),
new ScalingContainer(ScalingMode.Gameplay) new ScalingContainer(ScalingMode.Gameplay)
@ -193,10 +193,8 @@ namespace osu.Game.Screens.Play
Origin = Anchor.Centre, Origin = Anchor.Centre,
Breaks = beatmap.Breaks Breaks = beatmap.Breaks
}, },
new ScalingContainer(ScalingMode.Gameplay) // display the cursor above some HUD elements.
{ RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
Child = RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
},
HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, adjustableClock) HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, adjustableClock)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,