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Merge pull request #4418 from peppy/cursor-in-playfield
Fix gameplay cursor discrepancies
This commit is contained in:
@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -16,8 +15,14 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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{
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}
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}
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protected override CursorContainer CreateCursor() => null;
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protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor { Size = Vector2.One };
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protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One };
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private class OsuPlayfieldNoCursor : OsuPlayfield
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{
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public OsuPlayfieldNoCursor()
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{
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Cursor?.Expire();
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}
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}
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}
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}
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}
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}
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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public OsuCursor()
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public OsuCursor()
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{
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{
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(42);
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Size = new Vector2(28);
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}
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}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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@ -10,7 +10,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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namespace osu.Game.Rulesets.Osu.UI
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namespace osu.Game.Rulesets.Osu.UI
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{
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{
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@ -22,6 +24,12 @@ namespace osu.Game.Rulesets.Osu.UI
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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private readonly PlayfieldAdjustmentContainer adjustmentContainer;
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protected override Container CursorTargetContainer => adjustmentContainer;
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protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
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public OsuPlayfield()
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public OsuPlayfield()
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{
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{
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Anchor = Anchor.Centre;
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Anchor = Anchor.Centre;
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@ -29,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.UI
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Size = new Vector2(0.75f);
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Size = new Vector2(0.75f);
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InternalChild = new PlayfieldAdjustmentContainer
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InternalChild = adjustmentContainer = new PlayfieldAdjustmentContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Linq;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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using osu.Game.Input.Handlers;
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@ -13,7 +12,6 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -59,7 +57,5 @@ namespace osu.Game.Rulesets.Osu.UI
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return first.StartTime - first.TimePreempt;
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return first.StartTime - first.TimePreempt;
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}
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}
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}
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}
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protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
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}
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}
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}
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}
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@ -10,6 +10,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK;
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@ -63,6 +64,10 @@ namespace osu.Game.Rulesets.UI
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private void load(IBindable<WorkingBeatmap> beatmap)
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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{
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this.beatmap = beatmap.Value;
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this.beatmap = beatmap.Value;
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Cursor = CreateCursor();
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if (Cursor != null)
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CursorTargetContainer.Add(Cursor);
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}
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}
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/// <summary>
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/// <summary>
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@ -82,6 +87,23 @@ namespace osu.Game.Rulesets.UI
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/// <param name="h">The DrawableHitObject to remove.</param>
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/// <param name="h">The DrawableHitObject to remove.</param>
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public virtual bool Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
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public virtual bool Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
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/// <summary>
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/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
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/// </summary>
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public CursorContainer Cursor { get; private set; }
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/// <summary>
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/// Provide an optional cursor which is to be used for gameplay.
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/// If providing a cursor, <see cref="CursorTargetContainer"/> must also point to a valid target container.
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/// </summary>
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/// <returns>The cursor, or null if a cursor is not rqeuired.</returns>
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protected virtual CursorContainer CreateCursor() => null;
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/// <summary>
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/// The target container to add the cursor after it is created.
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/// </summary>
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protected virtual Container CursorTargetContainer => null;
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/// <summary>
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/// <summary>
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/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
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/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
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/// This does not add the <see cref="Playfield"/> to the draw hierarchy.
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/// This does not add the <see cref="Playfield"/> to the draw hierarchy.
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@ -76,12 +76,9 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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/// </summary>
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public Container Overlays { get; protected set; }
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public Container Overlays { get; protected set; }
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/// <summary>
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public CursorContainer Cursor => Playfield.Cursor;
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/// The cursor provided by this <see cref="RulesetContainer"/>. May be null if no cursor is provided.
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/// </summary>
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public CursorContainer Cursor { get; }
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public bool ProvidingUserCursor => Cursor != null && !HasReplayLoaded.Value;
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public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value;
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protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
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protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
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@ -107,8 +104,6 @@ namespace osu.Game.Rulesets.UI
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KeyBindingInputManager.UseParentInput = !paused.NewValue;
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KeyBindingInputManager.UseParentInput = !paused.NewValue;
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};
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};
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Cursor = CreateCursor();
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}
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -265,9 +260,6 @@ namespace osu.Game.Rulesets.UI
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Playfield
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Playfield
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});
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});
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if (Cursor != null)
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KeyBindingInputManager.Add(Cursor);
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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KeyBindingInputManager,
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KeyBindingInputManager,
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@ -176,7 +176,7 @@ namespace osu.Game.Screens.Play
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OnRetry = restart,
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OnRetry = restart,
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OnQuit = performUserRequestedExit,
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OnQuit = performUserRequestedExit,
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CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
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CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
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Children = new Container[]
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Children = new[]
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{
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{
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StoryboardContainer = CreateStoryboardContainer(),
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StoryboardContainer = CreateStoryboardContainer(),
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new ScalingContainer(ScalingMode.Gameplay)
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new ScalingContainer(ScalingMode.Gameplay)
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@ -193,10 +193,8 @@ namespace osu.Game.Screens.Play
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Breaks = beatmap.Breaks
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Breaks = beatmap.Breaks
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},
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},
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new ScalingContainer(ScalingMode.Gameplay)
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// display the cursor above some HUD elements.
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{
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RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
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Child = RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
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},
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HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, adjustableClock)
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HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, adjustableClock)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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