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https://github.com/osukey/osukey.git
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Merge branch 'master' into fix-unranked-map-lb-placeholder
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@ -9,6 +9,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Screens;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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@ -16,12 +17,13 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.PlayerSettings;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestScenePlayerLoader : ManualInputManagerTestScene
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{
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private PlayerLoader loader;
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private TestPlayerLoader loader;
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private OsuScreenStack stack;
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[SetUp]
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@ -31,19 +33,29 @@ namespace osu.Game.Tests.Visual.Gameplay
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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});
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[Test]
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public void TestBlockLoadViaMouseMovement()
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{
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AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false))));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
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AddAssert("loader still active", () => loader.IsCurrentScreen());
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AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
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}
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[Test]
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public void TestLoadContinuation()
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{
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Player player = null;
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SlowLoadPlayer slowPlayer = null;
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AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => player = new TestPlayer(false, false))));
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AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false))));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
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AddStep("load slow dummy beatmap", () =>
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{
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stack.Push(loader = new PlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
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stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
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Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
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});
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@ -61,7 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("load player", () =>
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{
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Mods.Value = new[] { gameMod = new TestMod() };
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stack.Push(loader = new PlayerLoader(() => player = new TestPlayer()));
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stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
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});
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AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
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@ -85,6 +97,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("player mods applied", () => playerMod2.Applied);
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}
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private class TestPlayerLoader : PlayerLoader
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{
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public new VisualSettings VisualSettings => base.VisualSettings;
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public TestPlayerLoader(Func<Player> createPlayer)
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: base(createPlayer)
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{
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}
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}
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private class TestMod : Mod, IApplicableToScoreProcessor
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{
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public override string Name => string.Empty;
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@ -24,6 +24,7 @@ namespace osu.Game.Tests.Visual.Online
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typeof(ChangelogListing),
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typeof(ChangelogSingleBuild),
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typeof(ChangelogBuild),
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typeof(Comments),
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};
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protected override void LoadComplete()
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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Screens.Menu;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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@ -23,11 +24,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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typeof(Button)
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};
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public TestSceneButtonSystem()
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{
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OsuLogo logo;
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ButtonSystem buttons;
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private OsuLogo logo;
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private ButtonSystem buttons;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Children = new Drawable[]
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{
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new Box
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@ -36,13 +38,47 @@ namespace osu.Game.Tests.Visual.UserInterface
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RelativeSizeAxes = Axes.Both,
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},
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buttons = new ButtonSystem(),
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logo = new OsuLogo { RelativePositionAxes = Axes.Both }
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logo = new OsuLogo
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{
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(0.5f)
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}
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};
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buttons.SetOsuLogo(logo);
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});
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[Test]
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public void TestAllStates()
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{
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foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType<ButtonSystemState>().Skip(1))
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AddStep($"State to {s}", () => buttons.State = s);
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AddStep("Enter mode", performEnterMode);
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AddStep("Return to menu", () =>
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{
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buttons.State = ButtonSystemState.Play;
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buttons.FadeIn(MainMenu.FADE_IN_DURATION, Easing.OutQuint);
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buttons.MoveTo(new Vector2(0), MainMenu.FADE_IN_DURATION, Easing.OutQuint);
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logo.FadeColour(Color4.White, 100, Easing.OutQuint);
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logo.FadeIn(100, Easing.OutQuint);
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});
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}
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[Test]
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public void TestSmoothExit()
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{
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AddStep("Enter mode", performEnterMode);
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}
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private void performEnterMode()
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{
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buttons.State = ButtonSystemState.EnteringMode;
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buttons.FadeOut(MainMenu.FADE_OUT_DURATION, Easing.InSine);
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buttons.MoveTo(new Vector2(-800, 0), MainMenu.FADE_OUT_DURATION, Easing.InSine);
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logo.FadeOut(300, Easing.InSine)
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.ScaleTo(0.2f, 300, Easing.InSine);
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}
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}
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}
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