Merge branch 'master' into fix-unranked-map-lb-placeholder

This commit is contained in:
Joseph Madamba
2019-07-06 12:09:28 -07:00
committed by GitHub
24 changed files with 337 additions and 72 deletions

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@ -9,6 +9,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Screens;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
@ -16,12 +17,13 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerLoader : ManualInputManagerTestScene
{
private PlayerLoader loader;
private TestPlayerLoader loader;
private OsuScreenStack stack;
[SetUp]
@ -31,19 +33,29 @@ namespace osu.Game.Tests.Visual.Gameplay
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
});
[Test]
public void TestBlockLoadViaMouseMovement()
{
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false))));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
AddAssert("loader still active", () => loader.IsCurrentScreen());
AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
}
[Test]
public void TestLoadContinuation()
{
Player player = null;
SlowLoadPlayer slowPlayer = null;
AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => player = new TestPlayer(false, false))));
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false))));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
AddStep("load slow dummy beatmap", () =>
{
stack.Push(loader = new PlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
});
@ -61,7 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("load player", () =>
{
Mods.Value = new[] { gameMod = new TestMod() };
stack.Push(loader = new PlayerLoader(() => player = new TestPlayer()));
stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
});
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
@ -85,6 +97,16 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("player mods applied", () => playerMod2.Applied);
}
private class TestPlayerLoader : PlayerLoader
{
public new VisualSettings VisualSettings => base.VisualSettings;
public TestPlayerLoader(Func<Player> createPlayer)
: base(createPlayer)
{
}
}
private class TestMod : Mod, IApplicableToScoreProcessor
{
public override string Name => string.Empty;

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@ -24,6 +24,7 @@ namespace osu.Game.Tests.Visual.Online
typeof(ChangelogListing),
typeof(ChangelogSingleBuild),
typeof(ChangelogBuild),
typeof(Comments),
};
protected override void LoadComplete()

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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens.Menu;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
@ -23,11 +24,12 @@ namespace osu.Game.Tests.Visual.UserInterface
typeof(Button)
};
public TestSceneButtonSystem()
{
OsuLogo logo;
ButtonSystem buttons;
private OsuLogo logo;
private ButtonSystem buttons;
[SetUp]
public void SetUp() => Schedule(() =>
{
Children = new Drawable[]
{
new Box
@ -36,13 +38,47 @@ namespace osu.Game.Tests.Visual.UserInterface
RelativeSizeAxes = Axes.Both,
},
buttons = new ButtonSystem(),
logo = new OsuLogo { RelativePositionAxes = Axes.Both }
logo = new OsuLogo
{
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.5f)
}
};
buttons.SetOsuLogo(logo);
});
[Test]
public void TestAllStates()
{
foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType<ButtonSystemState>().Skip(1))
AddStep($"State to {s}", () => buttons.State = s);
AddStep("Enter mode", performEnterMode);
AddStep("Return to menu", () =>
{
buttons.State = ButtonSystemState.Play;
buttons.FadeIn(MainMenu.FADE_IN_DURATION, Easing.OutQuint);
buttons.MoveTo(new Vector2(0), MainMenu.FADE_IN_DURATION, Easing.OutQuint);
logo.FadeColour(Color4.White, 100, Easing.OutQuint);
logo.FadeIn(100, Easing.OutQuint);
});
}
[Test]
public void TestSmoothExit()
{
AddStep("Enter mode", performEnterMode);
}
private void performEnterMode()
{
buttons.State = ButtonSystemState.EnteringMode;
buttons.FadeOut(MainMenu.FADE_OUT_DURATION, Easing.InSine);
buttons.MoveTo(new Vector2(-800, 0), MainMenu.FADE_OUT_DURATION, Easing.InSine);
logo.FadeOut(300, Easing.InSine)
.ScaleTo(0.2f, 300, Easing.InSine);
}
}
}