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Update all simple cases of switching to IWorkingBeatmap
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@ -354,7 +354,7 @@ namespace osu.Game.Screens.Play
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private Drawable createUnderlayComponents() =>
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DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both };
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private Drawable createGameplayComponents(WorkingBeatmap working, IBeatmap playableBeatmap) => new ScalingContainer(ScalingMode.Gameplay)
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private Drawable createGameplayComponents(IWorkingBeatmap working, IBeatmap playableBeatmap) => new ScalingContainer(ScalingMode.Gameplay)
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{
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Children = new Drawable[]
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{
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@ -372,7 +372,7 @@ namespace osu.Game.Screens.Play
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}
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};
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private Drawable createOverlayComponents(WorkingBeatmap working)
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private Drawable createOverlayComponents(IWorkingBeatmap working)
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{
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var container = new Container
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{
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