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Update all simple cases of switching to IWorkingBeatmap
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@ -15,9 +15,9 @@ namespace osu.Game.Screens.Select
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{
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internal class BeatmapInfoWedgeBackground : CompositeDrawable
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{
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private readonly WorkingBeatmap beatmap;
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private readonly IWorkingBeatmap beatmap;
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public BeatmapInfoWedgeBackground(WorkingBeatmap beatmap)
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public BeatmapInfoWedgeBackground(IWorkingBeatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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