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https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Update all simple cases of switching to IWorkingBeatmap
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@ -81,11 +81,11 @@ namespace osu.Game.Tests.Visual.Editing
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public class EditorBeatmapContainer : Container
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{
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private readonly WorkingBeatmap working;
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private readonly IWorkingBeatmap working;
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public EditorBeatmap EditorBeatmap { get; private set; }
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public EditorBeatmapContainer(WorkingBeatmap working)
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public EditorBeatmapContainer(IWorkingBeatmap working)
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{
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this.working = working;
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@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editing
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[TestFixture]
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public class TestSceneWaveform : OsuTestScene
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{
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private WorkingBeatmap waveformBeatmap;
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private IWorkingBeatmap waveformBeatmap;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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@ -95,8 +95,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void prepareBeatmap()
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
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var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
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Beatmap.Value = workingBeatmap;
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(Beatmap.Value.Track);
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@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestScenePlayerReferenceLeaking : TestSceneAllRulesetPlayers
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{
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private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
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private readonly WeakList<IWorkingBeatmap> workingWeakReferences = new WeakList<IWorkingBeatmap>();
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private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
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@ -86,7 +86,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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track.Start();
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}
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private void loadStoryboard(WorkingBeatmap working)
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private void loadStoryboard(IWorkingBeatmap working)
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{
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if (storyboard != null)
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storyboardContainer.Remove(storyboard);
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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Menus
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public void TestMusicNavigationActions()
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{
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int importId = 0;
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Queue<(WorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null;
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Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null;
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// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
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AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(new BeatmapSetInfo
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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Menus
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AddStep("bind to track change", () =>
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{
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trackChangeQueue = new Queue<(WorkingBeatmap, TrackChangeDirection)>();
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trackChangeQueue = new Queue<(IWorkingBeatmap, TrackChangeDirection)>();
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Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
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});
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@ -7,6 +7,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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@ -139,7 +140,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
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AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID);
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AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.MatchesOnlineID(getImport()));
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AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
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}
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@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Navigation
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Player player = null;
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ResultsScreen results = null;
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WorkingBeatmap beatmap() => Game.Beatmap.Value;
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IWorkingBeatmap beatmap() => Game.Beatmap.Value;
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PushAndConfirm(() => new TestPlaySongSelect());
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@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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Player player = null;
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WorkingBeatmap beatmap() => Game.Beatmap.Value;
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IWorkingBeatmap beatmap() => Game.Beatmap.Value;
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PushAndConfirm(() => new TestPlaySongSelect());
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@ -88,7 +88,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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});
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}
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private void showMetadataForBeatmap(Func<WorkingBeatmap> getBeatmap)
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private void showMetadataForBeatmap(Func<IWorkingBeatmap> getBeatmap)
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{
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AddStep("setup display", () =>
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{
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@ -17,6 +17,7 @@ using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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@ -360,7 +361,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.Equals(target));
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
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}
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[Test]
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@ -392,7 +393,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.Equals(target));
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
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}
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[Test]
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@ -672,7 +673,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
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AddStep("record set ID", () => previousSetID = Beatmap.Value.BeatmapSetInfo.ID);
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AddStep("record set ID", () => previousSetID = ((IBeatmapSetInfo)Beatmap.Value.BeatmapSetInfo).OnlineID);
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AddAssert("selection changed once", () => changeCount == 1);
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AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
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@ -683,8 +684,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("selection changed", () => changeCount > 1);
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AddAssert("Selected beatmap still same set", () => Beatmap.Value.BeatmapSetInfo.ID == previousSetID);
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AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3);
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AddAssert("Selected beatmap still same set", () => Beatmap.Value.BeatmapSetInfo.OnlineID == previousSetID);
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AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
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AddAssert("selection changed only fired twice", () => changeCount == 2);
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@ -727,7 +728,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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int previousSetID = 0;
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AddStep("record set ID", () => previousSetID = Beatmap.Value.BeatmapSetInfo.ID);
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AddStep("record set ID", () => previousSetID = ((IBeatmapSetInfo)Beatmap.Value.BeatmapSetInfo).OnlineID);
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AddStep("Click on a difficulty", () =>
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{
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@ -739,7 +740,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
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AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet.ID == previousSetID);
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AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3);
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AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
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}
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[Test]
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@ -784,7 +785,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
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AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.Equals(groupIcon.Items.First().BeatmapInfo));
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AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(groupIcon.Items.First().BeatmapInfo));
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}
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[Test]
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@ -815,7 +816,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
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AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
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AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
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AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
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}
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@ -847,7 +848,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
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AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
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AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
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AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
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}
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@ -960,7 +961,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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public new FilterControl FilterControl => base.FilterControl;
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public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
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public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
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public IWorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
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public new BeatmapCarousel Carousel => base.Carousel;
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public new void PresentScore(ScoreInfo score) => base.PresentScore(score);
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