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Update all simple cases of switching to IWorkingBeatmap
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@ -95,8 +95,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void prepareBeatmap()
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
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var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
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Beatmap.Value = workingBeatmap;
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(Beatmap.Value.Track);
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