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Update all simple cases of switching to IWorkingBeatmap
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@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestScenePlayerReferenceLeaking : TestSceneAllRulesetPlayers
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{
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private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
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private readonly WeakList<IWorkingBeatmap> workingWeakReferences = new WeakList<IWorkingBeatmap>();
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private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
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