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Update all simple cases of switching to IWorkingBeatmap
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@ -86,7 +86,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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track.Start();
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}
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private void loadStoryboard(WorkingBeatmap working)
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private void loadStoryboard(IWorkingBeatmap working)
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{
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if (storyboard != null)
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storyboardContainer.Remove(storyboard);
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