Update all simple cases of switching to IWorkingBeatmap

This commit is contained in:
Dean Herbert
2021-11-15 18:46:11 +09:00
parent 0146987eba
commit 7c2e79f911
24 changed files with 52 additions and 49 deletions

View File

@ -7,6 +7,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
@ -139,7 +140,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID);
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.MatchesOnlineID(getImport()));
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
}