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Update all simple cases of switching to IWorkingBeatmap
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@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Navigation
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Player player = null;
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ResultsScreen results = null;
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WorkingBeatmap beatmap() => Game.Beatmap.Value;
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IWorkingBeatmap beatmap() => Game.Beatmap.Value;
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PushAndConfirm(() => new TestPlaySongSelect());
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@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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Player player = null;
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WorkingBeatmap beatmap() => Game.Beatmap.Value;
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IWorkingBeatmap beatmap() => Game.Beatmap.Value;
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PushAndConfirm(() => new TestPlaySongSelect());
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