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Move editor playfield border locally to osu! composer
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bca0539735
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@ -56,6 +56,11 @@ namespace osu.Game.Rulesets.Osu.Edit
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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LayerBelowRuleset.Add(new PlayfieldBorder
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = Visibility.Visible }
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});
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LayerBelowRuleset.Add(distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both });
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LayerBelowRuleset.Add(distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both });
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selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
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selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
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@ -100,11 +100,7 @@ namespace osu.Game.Rulesets.Edit
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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// layers below playfield
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// layers below playfield
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drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
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drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(LayerBelowRuleset),
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{
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LayerBelowRuleset,
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new PlayfieldBorder { RelativeSizeAxes = Axes.Both }
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}),
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drawableRulesetWrapper,
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drawableRulesetWrapper,
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// layers above playfield
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// layers above playfield
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drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()
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drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()
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