Rework template usage

Includes moving the origin check back to templates, constructing nested template classes in each check, and making parameterized template usage.
This commit is contained in:
Naxess
2021-04-12 15:47:26 +02:00
parent a2fc9c398f
commit 7c4f6d2b62
4 changed files with 88 additions and 49 deletions

View File

@ -22,29 +22,46 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
// (higher = more performant, but higher false-negative chance).
private const int path_step_size = 5;
private readonly IssueTemplateOffscreenCircle templateOffscreenCircle;
private readonly IssueTemplateOffscreenSlider templateOffscreenSlider;
private readonly IssueTemplate[] templates;
private class IssueTemplateOffscreenCircle : IssueTemplate
{
public IssueTemplateOffscreenCircle(ICheck checkOrigin)
: base(checkOrigin, IssueType.Problem, "This circle goes offscreen on a 4:3 aspect ratio.")
{
}
public Issue Create(HitCircle circle) => new Issue(circle, this);
}
private class IssueTemplateOffscreenSlider : IssueTemplate
{
public IssueTemplateOffscreenSlider(ICheck checkOrigin)
: base(checkOrigin, IssueType.Problem, "This slider goes offscreen here on a 4:3 aspect ratio.")
{
}
public Issue Create(Slider slider, double offscreenTime) => new Issue(slider, this) { Time = offscreenTime };
}
public CheckOffscreenObjects()
{
templates = new IssueTemplate[]
{
templateOffscreenCircle = new IssueTemplateOffscreenCircle(this),
templateOffscreenSlider = new IssueTemplateOffscreenSlider(this)
};
}
public CheckMetadata Metadata { get; } = new CheckMetadata
(
category: CheckCategory.Compose,
description: "Offscreen hitobjects."
);
public IEnumerable<IssueTemplate> PossibleTemplates => new[]
{
templateOffscreen,
templateOffscreenSliderPath
};
private readonly IssueTemplate templateOffscreen = new IssueTemplate
(
type: IssueType.Problem,
unformattedMessage: "This object goes offscreen on a 4:3 aspect ratio."
);
private readonly IssueTemplate templateOffscreenSliderPath = new IssueTemplate
(
type: IssueType.Problem,
unformattedMessage: "This slider goes offscreen here on a 4:3 aspect ratio."
);
public IEnumerable<IssueTemplate> PossibleTemplates => templates;
public IEnumerable<Issue> Run(IBeatmap beatmap)
{
@ -63,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
case HitCircle circle:
{
if (isOffscreen(circle.StackedPosition, circle.Radius))
yield return new Issue(this, circle, templateOffscreen);
yield return templateOffscreenCircle.Create(circle);
break;
}
@ -89,7 +106,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
// `SpanDuration` ensures we don't include reverses.
double time = slider.StartTime + progress * slider.SpanDuration;
yield return new Issue(this, slider, templateOffscreenSliderPath) { Time = time };
yield return templateOffscreenSlider.Create(slider, time);
yield break;
}
@ -98,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
if (!isOffscreen(slider.StackedEndPosition, slider.Radius))
yield break;
yield return new Issue(this, slider, templateOffscreenSliderPath) { Time = slider.EndTime };
yield return templateOffscreenSlider.Create(slider, slider.EndTime);
}
private bool isOffscreen(Vector2 position, double radius)