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https://github.com/osukey/osukey.git
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Rework template usage
Includes moving the origin check back to templates, constructing nested template classes in each check, and making parameterized template usage.
This commit is contained in:
@ -22,29 +22,46 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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// (higher = more performant, but higher false-negative chance).
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private const int path_step_size = 5;
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private readonly IssueTemplateOffscreenCircle templateOffscreenCircle;
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private readonly IssueTemplateOffscreenSlider templateOffscreenSlider;
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private readonly IssueTemplate[] templates;
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private class IssueTemplateOffscreenCircle : IssueTemplate
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{
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public IssueTemplateOffscreenCircle(ICheck checkOrigin)
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: base(checkOrigin, IssueType.Problem, "This circle goes offscreen on a 4:3 aspect ratio.")
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{
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}
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public Issue Create(HitCircle circle) => new Issue(circle, this);
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}
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private class IssueTemplateOffscreenSlider : IssueTemplate
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{
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public IssueTemplateOffscreenSlider(ICheck checkOrigin)
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: base(checkOrigin, IssueType.Problem, "This slider goes offscreen here on a 4:3 aspect ratio.")
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{
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}
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public Issue Create(Slider slider, double offscreenTime) => new Issue(slider, this) { Time = offscreenTime };
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}
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public CheckOffscreenObjects()
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{
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templates = new IssueTemplate[]
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{
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templateOffscreenCircle = new IssueTemplateOffscreenCircle(this),
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templateOffscreenSlider = new IssueTemplateOffscreenSlider(this)
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};
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}
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public CheckMetadata Metadata { get; } = new CheckMetadata
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(
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category: CheckCategory.Compose,
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description: "Offscreen hitobjects."
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);
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public IEnumerable<IssueTemplate> PossibleTemplates => new[]
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{
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templateOffscreen,
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templateOffscreenSliderPath
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};
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private readonly IssueTemplate templateOffscreen = new IssueTemplate
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(
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type: IssueType.Problem,
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unformattedMessage: "This object goes offscreen on a 4:3 aspect ratio."
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);
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private readonly IssueTemplate templateOffscreenSliderPath = new IssueTemplate
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(
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type: IssueType.Problem,
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unformattedMessage: "This slider goes offscreen here on a 4:3 aspect ratio."
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);
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public IEnumerable<IssueTemplate> PossibleTemplates => templates;
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public IEnumerable<Issue> Run(IBeatmap beatmap)
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{
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@ -63,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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case HitCircle circle:
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{
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if (isOffscreen(circle.StackedPosition, circle.Radius))
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yield return new Issue(this, circle, templateOffscreen);
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yield return templateOffscreenCircle.Create(circle);
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break;
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}
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@ -89,7 +106,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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// `SpanDuration` ensures we don't include reverses.
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double time = slider.StartTime + progress * slider.SpanDuration;
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yield return new Issue(this, slider, templateOffscreenSliderPath) { Time = time };
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yield return templateOffscreenSlider.Create(slider, time);
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yield break;
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}
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@ -98,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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if (!isOffscreen(slider.StackedEndPosition, slider.Radius))
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yield break;
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yield return new Issue(this, slider, templateOffscreenSliderPath) { Time = slider.EndTime };
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yield return templateOffscreenSlider.Create(slider, slider.EndTime);
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}
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private bool isOffscreen(Vector2 position, double radius)
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