Rework template usage

Includes moving the origin check back to templates, constructing nested template classes in each check, and making parameterized template usage.
This commit is contained in:
Naxess
2021-04-12 15:47:26 +02:00
parent a2fc9c398f
commit 7c4f6d2b62
4 changed files with 88 additions and 49 deletions

View File

@ -22,29 +22,46 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
// (higher = more performant, but higher false-negative chance). // (higher = more performant, but higher false-negative chance).
private const int path_step_size = 5; private const int path_step_size = 5;
private readonly IssueTemplateOffscreenCircle templateOffscreenCircle;
private readonly IssueTemplateOffscreenSlider templateOffscreenSlider;
private readonly IssueTemplate[] templates;
private class IssueTemplateOffscreenCircle : IssueTemplate
{
public IssueTemplateOffscreenCircle(ICheck checkOrigin)
: base(checkOrigin, IssueType.Problem, "This circle goes offscreen on a 4:3 aspect ratio.")
{
}
public Issue Create(HitCircle circle) => new Issue(circle, this);
}
private class IssueTemplateOffscreenSlider : IssueTemplate
{
public IssueTemplateOffscreenSlider(ICheck checkOrigin)
: base(checkOrigin, IssueType.Problem, "This slider goes offscreen here on a 4:3 aspect ratio.")
{
}
public Issue Create(Slider slider, double offscreenTime) => new Issue(slider, this) { Time = offscreenTime };
}
public CheckOffscreenObjects()
{
templates = new IssueTemplate[]
{
templateOffscreenCircle = new IssueTemplateOffscreenCircle(this),
templateOffscreenSlider = new IssueTemplateOffscreenSlider(this)
};
}
public CheckMetadata Metadata { get; } = new CheckMetadata public CheckMetadata Metadata { get; } = new CheckMetadata
( (
category: CheckCategory.Compose, category: CheckCategory.Compose,
description: "Offscreen hitobjects." description: "Offscreen hitobjects."
); );
public IEnumerable<IssueTemplate> PossibleTemplates => new[] public IEnumerable<IssueTemplate> PossibleTemplates => templates;
{
templateOffscreen,
templateOffscreenSliderPath
};
private readonly IssueTemplate templateOffscreen = new IssueTemplate
(
type: IssueType.Problem,
unformattedMessage: "This object goes offscreen on a 4:3 aspect ratio."
);
private readonly IssueTemplate templateOffscreenSliderPath = new IssueTemplate
(
type: IssueType.Problem,
unformattedMessage: "This slider goes offscreen here on a 4:3 aspect ratio."
);
public IEnumerable<Issue> Run(IBeatmap beatmap) public IEnumerable<Issue> Run(IBeatmap beatmap)
{ {
@ -63,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
case HitCircle circle: case HitCircle circle:
{ {
if (isOffscreen(circle.StackedPosition, circle.Radius)) if (isOffscreen(circle.StackedPosition, circle.Radius))
yield return new Issue(this, circle, templateOffscreen); yield return templateOffscreenCircle.Create(circle);
break; break;
} }
@ -89,7 +106,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
// `SpanDuration` ensures we don't include reverses. // `SpanDuration` ensures we don't include reverses.
double time = slider.StartTime + progress * slider.SpanDuration; double time = slider.StartTime + progress * slider.SpanDuration;
yield return new Issue(this, slider, templateOffscreenSliderPath) { Time = time }; yield return templateOffscreenSlider.Create(slider, time);
yield break; yield break;
} }
@ -98,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
if (!isOffscreen(slider.StackedEndPosition, slider.Radius)) if (!isOffscreen(slider.StackedEndPosition, slider.Radius))
yield break; yield break;
yield return new Issue(this, slider, templateOffscreenSliderPath) { Time = slider.EndTime }; yield return templateOffscreenSlider.Create(slider, slider.EndTime);
} }
private bool isOffscreen(Vector2 position, double radius) private bool isOffscreen(Vector2 position, double radius)

View File

@ -10,35 +10,52 @@ namespace osu.Game.Rulesets.Edit.Checks
{ {
public class CheckBackground : ICheck public class CheckBackground : ICheck
{ {
private readonly IssueTemplateNoneSet templateNoneSet;
private readonly IssueTemplateDoesNotExist templateDoesNotExist;
private readonly IssueTemplate[] templates;
private class IssueTemplateNoneSet : IssueTemplate
{
public IssueTemplateNoneSet(ICheck checkOrigin)
: base(checkOrigin, IssueType.Problem, "No background has been set")
{
}
public Issue Create() => new Issue(this);
}
private class IssueTemplateDoesNotExist : IssueTemplate
{
public IssueTemplateDoesNotExist(ICheck checkOrigin)
: base(checkOrigin, IssueType.Problem, "The background file \"{0}\" does not exist.")
{
}
public Issue Create(string filename) => new Issue(this, filename);
}
public CheckBackground()
{
templates = new IssueTemplate[]
{
templateNoneSet = new IssueTemplateNoneSet(this),
templateDoesNotExist = new IssueTemplateDoesNotExist(this)
};
}
public CheckMetadata Metadata { get; } = new CheckMetadata public CheckMetadata Metadata { get; } = new CheckMetadata
( (
category: CheckCategory.Resources, category: CheckCategory.Resources,
description: "Missing background." description: "Missing background."
); );
public IEnumerable<IssueTemplate> PossibleTemplates => new[] public IEnumerable<IssueTemplate> PossibleTemplates => templates;
{
templateNoneSet,
templateDoesNotExist
};
private readonly IssueTemplate templateNoneSet = new IssueTemplate
(
type: IssueType.Problem,
unformattedMessage: "No background has been set."
);
private readonly IssueTemplate templateDoesNotExist = new IssueTemplate
(
type: IssueType.Problem,
unformattedMessage: "The background file \"{0}\" is does not exist."
);
public IEnumerable<Issue> Run(IBeatmap beatmap) public IEnumerable<Issue> Run(IBeatmap beatmap)
{ {
if (beatmap.Metadata.BackgroundFile == null) if (beatmap.Metadata.BackgroundFile == null)
{ {
yield return new Issue(this, templateNoneSet); yield return templateNoneSet.Create();
yield break; yield break;
} }
@ -51,7 +68,7 @@ namespace osu.Game.Rulesets.Edit.Checks
if (file != null) if (file != null)
yield break; yield break;
yield return new Issue(this, templateDoesNotExist, beatmap.Metadata.BackgroundFile); yield return templateDoesNotExist.Create(beatmap.Metadata.BackgroundFile);
} }
} }
} }

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
/// <summary> /// <summary>
/// The check that this issue originates from. /// The check that this issue originates from.
/// </summary> /// </summary>
public ICheck Check; public ICheck Check => Template.Check;
/// <summary> /// <summary>
/// The arguments that give this issue its context, based on the <see cref="IssueTemplate"/>. These are then substituted into the <see cref="IssueTemplate.UnformattedMessage"/>. /// The arguments that give this issue its context, based on the <see cref="IssueTemplate"/>. These are then substituted into the <see cref="IssueTemplate.UnformattedMessage"/>.
@ -37,30 +37,29 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
/// </summary> /// </summary>
public object[] Arguments; public object[] Arguments;
public Issue(ICheck check, IssueTemplate template, params object[] args) public Issue(IssueTemplate template, params object[] args)
{ {
Check = check;
Time = null; Time = null;
HitObjects = Array.Empty<HitObject>(); HitObjects = Array.Empty<HitObject>();
Template = template; Template = template;
Arguments = args; Arguments = args;
} }
public Issue(ICheck check, double? time, IssueTemplate template, params object[] args) public Issue(double? time, IssueTemplate template, params object[] args)
: this(check, template, args) : this(template, args)
{ {
Time = time; Time = time;
} }
public Issue(ICheck check, HitObject hitObject, IssueTemplate template, params object[] args) public Issue(HitObject hitObject, IssueTemplate template, params object[] args)
: this(check, template, args) : this(template, args)
{ {
Time = hitObject.StartTime; Time = hitObject.StartTime;
HitObjects = new[] { hitObject }; HitObjects = new[] { hitObject };
} }
public Issue(ICheck check, IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args) public Issue(IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args)
: this(check, template, args) : this(template, args)
{ {
var hitObjectList = hitObjects.ToList(); var hitObjectList = hitObjects.ToList();

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@ -14,6 +14,11 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
private static readonly Color4 negligible_green = new Colour4(0.33f, 0.8f, 0.5f, 1.0f); private static readonly Color4 negligible_green = new Colour4(0.33f, 0.8f, 0.5f, 1.0f);
private static readonly Color4 error_gray = new Colour4(0.5f, 0.5f, 0.5f, 1.0f); private static readonly Color4 error_gray = new Colour4(0.5f, 0.5f, 0.5f, 1.0f);
/// <summary>
/// The check that this template originates from.
/// </summary>
public ICheck Check;
/// <summary> /// <summary>
/// The type of the issue. /// The type of the issue.
/// </summary> /// </summary>
@ -26,8 +31,9 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
/// </summary> /// </summary>
public readonly string UnformattedMessage; public readonly string UnformattedMessage;
public IssueTemplate(IssueType type, string unformattedMessage) public IssueTemplate(ICheck check, IssueType type, string unformattedMessage)
{ {
Check = check;
Type = type; Type = type;
UnformattedMessage = unformattedMessage; UnformattedMessage = unformattedMessage;
} }