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https://github.com/osukey/osukey.git
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Update framework.
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Submodule osu-framework updated: 12fbf2b94a...b061324151
@ -64,7 +64,7 @@ namespace osu.Game.Modes.UI
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processor.TotalScore.ValueChanged += delegate { ScoreCounter?.Set((ulong)processor.TotalScore.Value); };
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processor.TotalScore.ValueChanged += delegate { ScoreCounter?.Set((ulong)processor.TotalScore.Value); };
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processor.Accuracy.ValueChanged += delegate { AccuracyCounter?.Set((float)processor.Accuracy.Value); };
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processor.Accuracy.ValueChanged += delegate { AccuracyCounter?.Set((float)processor.Accuracy.Value); };
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processor.Combo.ValueChanged += delegate { ComboCounter?.Set((ulong)processor.Combo.Value); };
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processor.Combo.ValueChanged += delegate { ComboCounter?.Set((ulong)processor.Combo.Value); };
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HealthDisplay?.Current.Weld(processor.Health);
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HealthDisplay?.Current.BindTo(processor.Health);
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}
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}
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}
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}
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}
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}
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@ -27,7 +27,7 @@ namespace osu.Game.Screens.Select
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{
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{
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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private Container beatmapInfoContainer;
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private BufferedContainer beatmapInfoContainer;
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private OsuGameBase game;
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private OsuGameBase game;
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