Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework

This commit is contained in:
Dean Herbert
2020-01-22 22:57:52 +09:00
36 changed files with 88 additions and 128 deletions

View File

@ -135,13 +135,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return false;
}
protected override bool OnMouseUp(MouseUpEvent e) => RequestSelection != null;
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override bool OnDragStart(DragStartEvent e) => e.Button == MouseButton.Left;
protected override bool OnDrag(DragEvent e)
protected override void OnDrag(DragEvent e)
{
if (ControlPoint == slider.Path.ControlPoints[0])
{
@ -158,12 +156,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
else
ControlPoint.Position.Value += e.Delta;
return true;
}
protected override bool OnDragEnd(DragEndEvent e) => true;
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>

View File

@ -106,11 +106,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return true;
}
protected override bool OnMouseUp(MouseUpEvent e)
protected override void OnMouseUp(MouseUpEvent e)
{
if (state == PlacementState.Body && e.Button == MouseButton.Right)
endCurve();
return base.OnMouseUp(e);
base.OnMouseUp(e);
}
protected override bool OnDoubleClick(DoubleClickEvent e)

View File

@ -90,19 +90,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override bool OnDragStart(DragStartEvent e) => placementControlPointIndex != null;
protected override bool OnDrag(DragEvent e)
protected override void OnDrag(DragEvent e)
{
Debug.Assert(placementControlPointIndex != null);
HitObject.Path.ControlPoints[placementControlPointIndex.Value].Position.Value = e.MousePosition - HitObject.Position;
return true;
}
protected override bool OnDragEnd(DragEndEvent e)
protected override void OnDragEnd(DragEndEvent e)
{
placementControlPointIndex = null;
return true;
}
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;