Update bindables.

# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCaseResults.cs
#	osu.Game/Screens/Ranking/ResultModeButton.cs
#	osu.Game/Screens/Ranking/Results.cs
This commit is contained in:
Dean Herbert
2017-04-03 19:34:00 +09:00
parent f6303d55ec
commit 7c74951454
24 changed files with 57 additions and 130 deletions

View File

@ -39,9 +39,9 @@ namespace osu.Game.Overlays.Mods
public readonly Bindable<PlayMode> PlayMode = new Bindable<PlayMode>();
private void modeChanged(object sender, EventArgs eventArgs)
private void modeChanged(PlayMode newMode)
{
var ruleset = Ruleset.GetRuleset(PlayMode);
var ruleset = Ruleset.GetRuleset(newMode);
foreach (ModSection section in modSectionsContainer.Children)
section.Buttons = ruleset.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray();
refreshSelectedMods();
@ -56,7 +56,7 @@ namespace osu.Game.Overlays.Mods
if (osu != null)
PlayMode.BindTo(osu.PlayMode);
PlayMode.ValueChanged += modeChanged;
modeChanged(null, null);
PlayMode.TriggerChange();
}
protected override void PopOut()