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Add basic select/deselect tests
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@ -27,6 +27,97 @@ namespace osu.Game.Tests.Visual.Editing
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private BlueprintContainer blueprintContainer
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private BlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<BlueprintContainer>().First();
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=> Editor.ChildrenOfType<BlueprintContainer>().First();
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private void moveMouseToObject(HitObject obj)
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{
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AddStep("move mouse to object", () =>
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{
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var pos = blueprintContainer.SelectionBlueprints
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.First(s => s.HitObject == obj)
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.ChildrenOfType<HitCirclePiece>()
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.First().ScreenSpaceDrawQuad.Centre;
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InputManager.MoveMouseTo(pos);
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});
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}
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[Test]
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public void TestBasicSelect()
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{
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var addedObject = new HitCircle { StartTime = 100 };
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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moveMouseToObject(addedObject);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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var addedObject2 = new HitCircle
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{
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StartTime = 100,
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Position = new Vector2(100),
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};
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AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
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AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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moveMouseToObject(addedObject2);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
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}
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[Test]
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public void TestMultiSelect()
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{
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var addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(50) },
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new HitCircle { StartTime = 300, Position = new Vector2(100) },
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new HitCircle { StartTime = 400, Position = new Vector2(150) },
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};
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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moveMouseToObject(addedObjects[0]);
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AddStep("click first", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
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AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
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moveMouseToObject(addedObjects[1]);
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AddStep("click second", () => InputManager.Click(MouseButton.Left));
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AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
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moveMouseToObject(addedObjects[2]);
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AddStep("click third", () => InputManager.Click(MouseButton.Left));
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AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
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moveMouseToObject(addedObjects[1]);
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AddStep("click second", () => InputManager.Click(MouseButton.Left));
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AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
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}
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[Test]
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public void TestBasicDeselect()
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{
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var addedObject = new HitCircle { StartTime = 100 };
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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moveMouseToObject(addedObject);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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AddStep("click away", () =>
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{
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InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
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}
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[Test]
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[Test]
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public void TestQuickDeleteRemovesObject()
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public void TestQuickDeleteRemovesObject()
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{
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{
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@ -36,11 +127,8 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
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AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
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AddStep("move mouse to object", () =>
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moveMouseToObject(addedObject);
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{
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var pos = blueprintContainer.ChildrenOfType<HitCirclePiece>().First().ScreenSpaceDrawQuad.Centre;
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InputManager.MoveMouseTo(pos);
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});
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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