Move Schedule to only drawable pieces

This commit is contained in:
Dean Herbert
2022-05-29 21:28:09 +09:00
parent c7570fbce5
commit 7c97719db1

View File

@ -111,7 +111,7 @@ namespace osu.Game.Overlays.Settings.Sections
configBindable.Value = skin.NewValue.ID.ToString(); configBindable.Value = skin.NewValue.ID.ToString();
} }
private void skinsChanged(IRealmCollection<SkinInfo> sender, ChangeSet changes, Exception error) => Schedule(() => private void skinsChanged(IRealmCollection<SkinInfo> sender, ChangeSet changes, Exception error)
{ {
// This can only mean that realm is recycling, else we would see the protected skins. // This can only mean that realm is recycling, else we would see the protected skins.
// Because we are using `Live<>` in this class, we don't need to worry about this scenario too much. // Because we are using `Live<>` in this class, we don't need to worry about this scenario too much.
@ -127,10 +127,13 @@ namespace osu.Game.Overlays.Settings.Sections
dropdownItems.Add(skin.ToLive(realm)); dropdownItems.Add(skin.ToLive(realm));
dropdownItems.Insert(protectedCount, random_skin_info); dropdownItems.Insert(protectedCount, random_skin_info);
skinDropdown.Items = dropdownItems; Schedule(() =>
{
skinDropdown.Items = dropdownItems;
updateSelectedSkinFromConfig(); updateSelectedSkinFromConfig();
}); });
}
private void updateSelectedSkinFromConfig() private void updateSelectedSkinFromConfig()
{ {