Initial refactoring of key binding logic

This commit is contained in:
Dean Herbert
2017-08-14 20:19:25 +09:00
parent dccefe1c0e
commit 7c9d6c9c83
14 changed files with 75 additions and 49 deletions

View File

@ -1,11 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using OpenTK.Input;
namespace osu.Game.Rulesets.Catch
{
@ -15,16 +13,6 @@ namespace osu.Game.Rulesets.Catch
: base(ruleset, simultaneousMode: SimultaneousBindingMode.Unique)
{
}
protected override IEnumerable<KeyBinding> CreateDefaultMappings() => new[]
{
new KeyBinding(Key.Z, CatchAction.MoveLeft),
new KeyBinding(Key.Left, CatchAction.MoveLeft),
new KeyBinding(Key.X, CatchAction.MoveRight),
new KeyBinding(Key.Right, CatchAction.MoveRight),
new KeyBinding(Key.LShift, CatchAction.Dash),
new KeyBinding(Key.RShift, CatchAction.Dash),
};
}
public enum CatchAction