Initial refactoring of key binding logic

This commit is contained in:
Dean Herbert
2017-08-14 20:19:25 +09:00
parent dccefe1c0e
commit 7c9d6c9c83
14 changed files with 75 additions and 49 deletions

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
protected override PassThroughInputManager CreateActionMappingInputManager() => new CatchInputManager(Ruleset?.RulesetInfo);
public override PassThroughInputManager CreateKeyBindingInputManager() => new CatchInputManager(Ruleset?.RulesetInfo);
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
{