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refactor(SegmentedGraph): use (get/set)ters to expose TierColour
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@ -10,7 +10,6 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osuTK;
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using Vector4 = System.Numerics.Vector4;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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@ -22,7 +21,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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Children = new Drawable[]
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{
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graph = new SegmentedGraph<int>(10)
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graph = new SegmentedGraph<int>(6)
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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@ -31,11 +30,15 @@ namespace osu.Game.Tests.Visual.UserInterface
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},
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};
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for (int i = 0; i < graph.TierColours.Length; i++)
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graph.TierColours = new[]
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{
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graph.TierColours[i] =
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new Colour4(Vector4.Lerp(Colour4.Blue.Vector, Colour4.White.Vector, i * 1f / (graph.TierColours.Length - 1)));
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}
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Colour4.Red,
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Colour4.OrangeRed,
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Colour4.Orange,
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Colour4.Yellow,
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Colour4.YellowGreen,
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Colour4.Green
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};
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AddStep("values from 1-10", () => graph.Values = Enumerable.Range(1, 10).ToArray());
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AddStep("values from 1-100", () => graph.Values = Enumerable.Range(1, 100).ToArray());
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