Merge branch 'master' into changelog-overlay

This commit is contained in:
Jarosław Zgierski
2018-10-18 20:26:56 +02:00
committed by GitHub
356 changed files with 4479 additions and 2681 deletions

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@ -47,10 +47,10 @@ namespace osu.Game.Graphics.UserInterface
public readonly SpriteIcon Chevron;
//don't allow clicking between transitions and don't make the chevron clickable
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceivePositionalInputAt(screenSpacePos);
public override bool HandleKeyboardInput => State == Visibility.Visible;
public override bool HandleMouseInput => State == Visibility.Visible;
public override bool HandleNonPositionalInput => State == Visibility.Visible;
public override bool HandlePositionalInput => State == Visibility.Visible;
public override bool IsRemovable => true;
private Visibility state;

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@ -13,7 +13,7 @@ using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Framework.Configuration;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -211,9 +211,9 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
flash();
@ -225,20 +225,20 @@ namespace osu.Game.Graphics.UserInterface
glowContainer.FadeOut();
});
return base.OnClick(state);
return base.OnClick(e);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
base.OnHover(state);
base.OnHover(e);
Selected.Value = true;
return true;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(state);
base.OnHoverLost(e);
Selected.Value = false;
}

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@ -5,7 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using OpenTK;
using OpenTK.Graphics;
@ -37,19 +37,19 @@ namespace osu.Game.Graphics.UserInterface
this.host = host;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
InternalChild.FadeColour(hoverColour, 500, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
InternalChild.FadeColour(Color4.White, 500, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
if(Link != null)
host.OpenUrlExternally(Link);

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@ -3,8 +3,7 @@
using OpenTK.Graphics;
using System;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using OpenTK.Input;
@ -34,22 +33,22 @@ namespace osu.Game.Graphics.UserInterface
}
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;
protected override void OnFocus(InputState state)
protected override void OnFocus(FocusEvent e)
{
base.OnFocus(state);
base.OnFocus(e);
BorderThickness = 0;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!HasFocus) return false;
if (args.Key == Key.Escape)
if (e.Key == Key.Escape)
return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back).
return base.OnKeyDown(state, args);
return base.OnKeyDown(e);
}
public override bool OnPressed(GlobalAction action)

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@ -5,7 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -21,10 +21,10 @@ namespace osu.Game.Graphics.UserInterface
{
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
sampleClick?.Play();
return base.OnClick(state);
return base.OnClick(e);
}
[BackgroundDependencyLoader]

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@ -8,7 +8,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -28,10 +28,10 @@ namespace osu.Game.Graphics.UserInterface
RelativeSizeAxes = Axes.Both;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
sampleHover?.Play();
return base.OnHover(state);
return base.OnHover(e);
}
[BackgroundDependencyLoader]

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@ -4,7 +4,7 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -84,16 +84,16 @@ namespace osu.Game.Graphics.UserInterface
});
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
icon.FadeColour(IconColour, 500, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
}
}

View File

@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = path = new Path { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
});
}

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@ -6,8 +6,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using OpenTK.Graphics;
@ -77,34 +76,34 @@ namespace osu.Game.Graphics.UserInterface
Enabled.BindValueChanged(enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
hover.FadeIn(500, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
hover.FadeOut(500, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
return base.OnClick(state);
return base.OnClick(e);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
Content.ScaleTo(0.75f, 2000, Easing.OutQuint);
return base.OnMouseDown(state, args);
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
protected override bool OnMouseUp(MouseUpEvent e)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
return base.OnMouseUp(e);
}
}
}

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@ -1,7 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
@ -10,9 +18,73 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public class OsuButton : Button
{
private Box hover;
public OsuButton()
{
Add(new HoverClickSounds(HoverSampleSet.Loud));
Height = 40;
Content.Masking = true;
Content.CornerRadius = 5;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.BlueDark;
AddRange(new Drawable[]
{
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Colour = Color4.White.Opacity(0.1f),
Alpha = 0,
Depth = -1
},
new HoverClickSounds(HoverSampleSet.Loud),
});
Enabled.ValueChanged += enabled_ValueChanged;
Enabled.TriggerChange();
}
private void enabled_ValueChanged(bool enabled)
{
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
}
protected override bool OnHover(HoverEvent e)
{
hover.FadeIn(200);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hover.FadeOut(200);
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(MouseUpEvent e)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(e);
}
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Font = @"Exo2.0-Bold",
};
}
}

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@ -8,7 +8,7 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
@ -95,18 +95,18 @@ namespace osu.Game.Graphics.UserInterface
};
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
Nub.Glowing = true;
Nub.Expanded = true;
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
Nub.Glowing = false;
Nub.Expanded = false;
base.OnHoverLost(state);
base.OnHoverLost(e);
}
[BackgroundDependencyLoader]

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@ -30,7 +30,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == default(Color4))
if (accentColour == default)
accentColour = colours.PinkDarker;
updateAccentColour();
}
@ -51,6 +51,8 @@ namespace osu.Game.Graphics.UserInterface
#region OsuDropdownMenu
protected class OsuDropdownMenu : DropdownMenu, IHasAccentColour
{
public override bool HandleNonPositionalInput => State == MenuState.Open;
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
public OsuDropdownMenu()
{
@ -97,6 +99,9 @@ namespace osu.Game.Graphics.UserInterface
#region DrawableOsuDropdownMenuItem
public class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour
{
// IsHovered is used
public override bool HandlePositionalInput => true;
private Color4? accentColour;
public Color4 AccentColour
{

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@ -10,7 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using OpenTK;
@ -97,25 +97,25 @@ namespace osu.Game.Graphics.UserInterface
}
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
sampleHover.Play();
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
sampleClick.Play();
return base.OnClick(state);
return base.OnClick(e);
}
protected sealed override Drawable CreateContent() => text = CreateTextContainer();

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@ -9,8 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
namespace osu.Game.Graphics.UserInterface
@ -43,23 +42,23 @@ namespace osu.Game.Graphics.UserInterface
this.host = host;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
protected override bool OnKeyDown(KeyDownEvent e)
{
if (args.Key == Key.CapsLock)
if (e.Key == Key.CapsLock)
updateCapsWarning(host.CapsLockEnabled);
return base.OnKeyDown(state, args);
return base.OnKeyDown(e);
}
protected override void OnFocus(InputState state)
protected override void OnFocus(FocusEvent e)
{
updateCapsWarning(host.CapsLockEnabled);
base.OnFocus(state);
base.OnFocus(e);
}
protected override void OnFocusLost(InputState state)
protected override void OnFocusLost(FocusLostEvent e)
{
updateCapsWarning(false);
base.OnFocusLost(state);
base.OnFocusLost(e);
}
private void updateCapsWarning(bool visible) => warning.FadeTo(visible ? 1 : 0, 250, Easing.OutQuint);

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@ -13,8 +13,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -125,16 +124,16 @@ namespace osu.Game.Graphics.UserInterface
AccentColour = colours.Pink;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
Nub.Glowing = true;
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
Nub.Glowing = false;
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override void OnUserChange()
@ -164,16 +163,16 @@ namespace osu.Game.Graphics.UserInterface
sample.Play();
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
Nub.Current.Value = true;
return base.OnMouseDown(state, args);
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
protected override bool OnMouseUp(MouseUpEvent e)
{
Nub.Current.Value = false;
return base.OnMouseUp(state, args);
return base.OnMouseUp(e);
}
protected override void UpdateAfterChildren()

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@ -14,7 +14,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Sprites;
@ -53,7 +53,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == default(Color4))
if (accentColour == default)
AccentColour = colours.Blue;
}
@ -126,14 +126,14 @@ namespace osu.Game.Graphics.UserInterface
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
if (!Active)
fadeActive();
return true;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
if (!Active)
fadeInactive();
@ -142,7 +142,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == default(Color4))
if (accentColour == default)
AccentColour = colours.Blue;
}
@ -265,16 +265,16 @@ namespace osu.Game.Graphics.UserInterface
Padding = new MarginPadding { Left = 5, Right = 5 };
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
Foreground.Colour = BackgroundColour;
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
Foreground.Colour = BackgroundColourHover;
base.OnHoverLost(state);
base.OnHoverLost(e);
}
}
}

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@ -10,7 +10,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -59,18 +59,18 @@ namespace osu.Game.Graphics.UserInterface
text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
fadeIn();
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
if (!Current)
fadeOut();
base.OnHoverLost(state);
base.OnHoverLost(e);
}
[BackgroundDependencyLoader]

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@ -9,7 +9,7 @@ using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface
@ -44,17 +44,17 @@ namespace osu.Game.Graphics.UserInterface
BorderColour = colour.Yellow;
}
protected override void OnFocus(InputState state)
protected override void OnFocus(FocusEvent e)
{
BorderThickness = 3;
base.OnFocus(state);
base.OnFocus(e);
}
protected override void OnFocusLost(InputState state)
protected override void OnFocusLost(FocusLostEvent e)
{
BorderThickness = 0;
base.OnFocusLost(state);
base.OnFocusLost(e);
}
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize };

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@ -10,7 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
@ -67,14 +67,14 @@ namespace osu.Game.Graphics.UserInterface
box.Colour = colours.Yellow;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
if (!Active)
slideActive();
return true;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
if (!Active)
slideInactive();

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@ -134,7 +134,7 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public virtual void ResetCount()
{
SetCountWithoutRolling(default(T));
SetCountWithoutRolling(default);
}
/// <summary>

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@ -2,8 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using OpenTK;
using OpenTK.Input;
@ -33,11 +32,11 @@ namespace osu.Game.Graphics.UserInterface
PlaceholderText = "type to search";
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
if (!e.ControlPressed && !e.ShiftPressed)
{
switch (args.Key)
switch (e.Key)
{
case Key.Left:
case Key.Right:
@ -49,7 +48,7 @@ namespace osu.Game.Graphics.UserInterface
if (!AllowCommit)
{
switch (args.Key)
switch (e.Key)
{
case Key.KeypadEnter:
case Key.Enter:
@ -57,16 +56,16 @@ namespace osu.Game.Graphics.UserInterface
}
}
if (state.Keyboard.ShiftPressed)
if (e.ShiftPressed)
{
switch (args.Key)
switch (e.Key)
{
case Key.Delete:
return false;
}
}
return base.OnKeyDown(state, args);
return base.OnKeyDown(e);
}
}
}

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@ -2,17 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
@ -21,79 +14,17 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public class TriangleButton : OsuButton, IFilterable
{
private Box hover;
protected Triangles Triangles;
public TriangleButton()
{
Height = 40;
}
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Font = @"Exo2.0-Bold",
};
protected Triangles Triangles { get; private set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.BlueDark;
Content.Masking = true;
Content.CornerRadius = 5;
AddRange(new Drawable[]
Add(Triangles = new Triangles
{
Triangles = new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourDark = colours.BlueDarker,
ColourLight = colours.Blue,
},
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Colour = Color4.White.Opacity(0.1f),
Alpha = 0,
},
RelativeSizeAxes = Axes.Both,
ColourDark = colours.BlueDarker,
ColourLight = colours.Blue,
});
Enabled.ValueChanged += enabled_ValueChanged;
Enabled.TriggerChange();
}
private void enabled_ValueChanged(bool enabled)
{
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
{
hover.FadeIn(200);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
hover.FadeOut(200);
base.OnHoverLost(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
public IEnumerable<string> FilterTerms => new[] { Text };

View File

@ -13,8 +13,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio.Track;
using System;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -170,9 +169,9 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => IconLayer.ReceiveMouseInputAt(screenSpacePos) || TextLayer.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => IconLayer.ReceivePositionalInputAt(screenSpacePos) || TextLayer.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
this.ResizeTo(SIZE_EXTENDED, transform_time, Easing.OutElastic);
IconLayer.FadeColour(HoverColour, transform_time, Easing.OutElastic);
@ -182,7 +181,7 @@ namespace osu.Game.Graphics.UserInterface
return true;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
this.ResizeTo(SIZE_RETRACTED, transform_time, Easing.OutElastic);
IconLayer.FadeColour(TextLayer.Colour, transform_time, Easing.OutElastic);
@ -190,12 +189,12 @@ namespace osu.Game.Graphics.UserInterface
bouncingIcon.ScaleTo(1, transform_time, Easing.OutElastic);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
return true;
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
var flash = new Box
{
@ -209,7 +208,7 @@ namespace osu.Game.Graphics.UserInterface
flash.FadeOut(500, Easing.OutQuint);
flash.Expire();
return base.OnClick(state);
return base.OnClick(e);
}
private class BouncingIcon : BeatSyncedContainer