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Implement masking property for TrianglesV2 background
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@ -8,12 +8,14 @@ using osuTK;
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using osuTK.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Tests.Visual.Background
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{
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public partial class TestSceneTrianglesV2Background : OsuTestScene
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{
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private readonly TrianglesV2 triangles;
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private readonly TrianglesV2 maskedTriangles;
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private readonly Box box;
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public TestSceneTrianglesV2Background()
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@ -31,12 +33,20 @@ namespace osu.Game.Tests.Visual.Background
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Masked"
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},
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new Container
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{
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Size = new Vector2(500, 100),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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CornerRadius = 40,
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Children = new Drawable[]
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@ -54,9 +64,43 @@ namespace osu.Game.Tests.Visual.Background
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}
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}
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Non-masked"
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},
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new Container
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{
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Size = new Vector2(500, 100),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Red
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},
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maskedTriangles = new TrianglesV2
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both
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}
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}
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Gradient comparison box"
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},
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new Container
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{
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Size = new Vector2(500, 100),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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CornerRadius = 40,
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Child = box = new Box
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@ -75,14 +119,16 @@ namespace osu.Game.Tests.Visual.Background
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AddSliderStep("Spawn ratio", 0f, 10f, 1f, s =>
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{
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triangles.SpawnRatio = s;
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triangles.SpawnRatio = maskedTriangles.SpawnRatio = s;
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triangles.Reset(1234);
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maskedTriangles.Reset(1234);
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});
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AddSliderStep("Thickness", 0f, 1f, 0.02f, t => triangles.Thickness = t);
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AddSliderStep("Thickness", 0f, 1f, 0.02f, t => triangles.Thickness = maskedTriangles.Thickness = t);
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AddStep("White colour", () => box.Colour = triangles.Colour = Color4.White);
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AddStep("Vertical gradient", () => box.Colour = triangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
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AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
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AddStep("White colour", () => box.Colour = triangles.Colour = maskedTriangles.Colour = Color4.White);
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AddStep("Vertical gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
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AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
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AddToggleStep("Masking", m => maskedTriangles.Masking = m);
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}
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}
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}
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