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Moved "Use beatmap hitsounds" button
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@ -21,7 +21,6 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
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new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
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new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
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new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
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new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
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new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
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new SettingsCheckbox { LabelText = "Use beatmap hitsounds", Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds) },
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};
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};
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}
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}
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}
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}
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@ -53,6 +53,11 @@ namespace osu.Game.Overlays.Settings.Sections
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Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
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Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
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},
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},
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new SettingsCheckbox
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new SettingsCheckbox
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{
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LabelText = "Use beatmap hitsounds",
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Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
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},
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new SettingsCheckbox
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{
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{
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LabelText = "Adjust gameplay cursor size based on current beatmap",
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LabelText = "Adjust gameplay cursor size based on current beatmap",
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Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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