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Merge branch 'master' into skip-button
# Conflicts: # osu.Game/Graphics/UserInterface/BackButton.cs # osu.Game/Screens/Play/Player.cs # osu.Game/osu.Game.csproj
This commit is contained in:
44
osu.Desktop.VisualTests/Tests/TestCasePauseOverlay.cs
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44
osu.Desktop.VisualTests/Tests/TestCasePauseOverlay.cs
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using System;
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using OpenTK.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Pause;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCasePauseOverlay : TestCase
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{
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public override string Name => @"PauseOverlay";
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public override string Description => @"Tests the pause overlay";
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private PauseOverlay pauseOverlay;
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private int retryCount;
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public override void Reset()
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{
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base.Reset();
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Add(pauseOverlay = new PauseOverlay
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{
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Depth = -1,
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OnResume = () => Logger.Log(@"Resume"),
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OnRetry = () => Logger.Log(@"Retry"),
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OnQuit = () => Logger.Log(@"Quit")
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});
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AddButton("Pause", pauseOverlay.Show);
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AddButton("Add Retry", delegate
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{
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retryCount++;
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pauseOverlay.Retries = retryCount;
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});
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retryCount = 0;
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}
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}
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}
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@ -187,6 +187,7 @@
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<Compile Include="VisualTestGame.cs" />
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<Compile Include="Platform\TestStorage.cs" />
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<Compile Include="Tests\TestCaseOptions.cs" />
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<Compile Include="Tests\TestCasePauseOverlay.cs" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup />
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