Merge branch 'master' into skip-button

# Conflicts:
#	osu.Game/Graphics/UserInterface/BackButton.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/osu.Game.csproj
This commit is contained in:
Dean Herbert
2017-02-01 14:05:58 +09:00
38 changed files with 1305 additions and 201 deletions

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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Graphics.UserInterface
{
public class OsuButton : Button
{
public OsuButton()
{
Height = 25;
Height = 40;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueDark;
Masking = true;
CornerRadius = 5;
Add(new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourDark = colours.BlueDarker,
ColourLight = colours.Blue,
});
}
}
}

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class OsuTextBox : TextBox
{
public OsuTextBox()
{
Height = 40;
TextContainer.Height = 0.6f;
CornerRadius = 5;
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
BorderColour = colour.Yellow;
}
protected override bool OnFocus(InputState state)
{
BorderThickness = 3;
return base.OnFocus(state);
}
protected override void OnFocusLost(InputState state)
{
BorderThickness = 0;
base.OnFocusLost(state);
}
}
public class OsuPasswordTextBox : OsuTextBox
{
protected virtual char MaskCharacter => '*';
protected override Drawable AddCharacterToFlow(char c) => base.AddCharacterToFlow(MaskCharacter);
}
}