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Merge branch 'master' into skip-button
# Conflicts: # osu.Game/Graphics/UserInterface/BackButton.cs # osu.Game/Screens/Play/Player.cs # osu.Game/osu.Game.csproj
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@ -2,6 +2,9 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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@ -15,6 +18,24 @@ namespace osu.Game.Modes.Osu
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public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new OsuHitRenderer { Objects = objects };
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public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
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{
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new BeatmapStatistic
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{
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Name = @"Circle count",
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Content = beatmap.Beatmap.HitObjects.Count(h => h is HitCircle).ToString(),
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Icon = FontAwesome.fa_dot_circle_o
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},
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new BeatmapStatistic
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{
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Name = @"Slider count",
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Content = beatmap.Beatmap.HitObjects.Count(h => h is Slider).ToString(),
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Icon = FontAwesome.fa_circle_o
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}
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};
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public override FontAwesome Icon => FontAwesome.fa_osu_osu_o;
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => new OsuScoreProcessor(hitObjectCount);
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