HitObject -> HitBase. Also add BaseHits for each game mode.

This commit is contained in:
Dean Herbert
2016-09-02 18:27:38 +09:00
parent 016521240a
commit 7cee44ab1d
8 changed files with 71 additions and 3 deletions

View File

@ -1,18 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Samples;
namespace osu.Game.Beatmaps.Objects
{
/// <summary>
/// A hitobject describes a point in a beatmap
/// </summary>
public class HitObject
{
public double StartTime;
public double? EndTime;
public HitSampleInfo Sample;
}
}