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HitObject -> HitBase. Also add BaseHits for each game mode.
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Samples;
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namespace osu.Game.Beatmaps.Objects
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{
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/// <summary>
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/// A hitobject describes a point in a beatmap
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/// </summary>
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public class HitObject
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{
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public double StartTime;
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public double? EndTime;
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public HitSampleInfo Sample;
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}
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}
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