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HitObject -> HitBase. Also add BaseHits for each game mode.
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@ -48,7 +48,11 @@
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<Compile Include="Beatmaps\Beatmap.cs" />
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<Compile Include="Beatmaps\BeatmapSet.cs" />
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<Compile Include="Beatmaps\Metadata.cs" />
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<Compile Include="Beatmaps\Objects\HitObject.cs" />
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<Compile Include="Beatmaps\Objects\BaseHit.cs" />
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<Compile Include="Beatmaps\Objects\Catch\CatchBaseHit.cs" />
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<Compile Include="Beatmaps\Objects\Mania\ManiaBaseHit.cs" />
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<Compile Include="Beatmaps\Objects\Osu\OsuBaseHit.cs" />
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<Compile Include="Beatmaps\Objects\Taiko\TaikoBaseHit.cs" />
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<Compile Include="Beatmaps\Samples\HitSampleInfo.cs" />
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<Compile Include="Beatmaps\Samples\SampleBank.cs" />
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<Compile Include="Beatmaps\Samples\SampleInfo.cs" />
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