HitObject -> HitBase. Also add BaseHits for each game mode.

This commit is contained in:
Dean Herbert
2016-09-02 18:27:38 +09:00
parent 016521240a
commit 7cee44ab1d
8 changed files with 71 additions and 3 deletions

View File

@ -48,7 +48,11 @@
<Compile Include="Beatmaps\Beatmap.cs" />
<Compile Include="Beatmaps\BeatmapSet.cs" />
<Compile Include="Beatmaps\Metadata.cs" />
<Compile Include="Beatmaps\Objects\HitObject.cs" />
<Compile Include="Beatmaps\Objects\BaseHit.cs" />
<Compile Include="Beatmaps\Objects\Catch\CatchBaseHit.cs" />
<Compile Include="Beatmaps\Objects\Mania\ManiaBaseHit.cs" />
<Compile Include="Beatmaps\Objects\Osu\OsuBaseHit.cs" />
<Compile Include="Beatmaps\Objects\Taiko\TaikoBaseHit.cs" />
<Compile Include="Beatmaps\Samples\HitSampleInfo.cs" />
<Compile Include="Beatmaps\Samples\SampleBank.cs" />
<Compile Include="Beatmaps\Samples\SampleInfo.cs" />