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Return back DatabaseBackedStore's query and populate functions
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@ -42,14 +42,14 @@ namespace osu.Game.Rulesets
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{
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Connection.Database.ExecuteSqlCommand("DELETE FROM RulesetInfo");
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}
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var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, new RulesetInfo()));
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//add all legacy modes in correct order
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foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
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{
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var rulesetInfo = createRulesetInfo(r);
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if (Connection.RulesetInfo.SingleOrDefault(rsi=>rsi.ID==rulesetInfo.ID)==null)
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if (Connection.RulesetInfo.SingleOrDefault(rsi => rsi.ID == rulesetInfo.ID) == null)
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{
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Connection.RulesetInfo.Add(rulesetInfo);
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}
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@ -108,19 +108,6 @@ namespace osu.Game.Rulesets
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protected override Type[] ValidTypes => new[] { typeof(RulesetInfo) };
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public RulesetInfo GetRuleset(int id) => Connection.RulesetInfo.First(r => r.ID == id);
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public RulesetInfo QueryRulesetInfo(Func<RulesetInfo, bool> query)
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{
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return Connection.RulesetInfo.FirstOrDefault(query);
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}
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public List<RulesetInfo> QueryRulesets(Func<RulesetInfo, bool> query = null)
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{
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var rulesets = Connection.RulesetInfo;
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if (query != null)
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return rulesets.Where(query).ToList();
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return rulesets.ToList();
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}
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public RulesetInfo GetRuleset(int id) => Query<RulesetInfo>().First(r => r.ID == id);
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}
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}
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