Fix quit button test occasionally failing

This commit is contained in:
Dean Herbert
2018-05-25 17:44:56 +09:00
parent e62718f251
commit 7d06a08c3a

View File

@ -31,10 +31,6 @@ namespace osu.Game.Tests.Visual
var text = quitButton.Children.OfType<SpriteText>().First();
// initial display
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(quitButton));
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));