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Merge pull request #10637 from peppy/fix-seasonal-backgrounds-nullref
Fix potential null reference when loading background
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commit
7d090e0d2e
@ -149,18 +149,14 @@ namespace osu.Game.Tests.Visual.Background
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=> AddStep($"set seasonal mode to {mode}", () => config.Set(OsuSetting.SeasonalBackgroundMode, mode));
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=> AddStep($"set seasonal mode to {mode}", () => config.Set(OsuSetting.SeasonalBackgroundMode, mode));
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private void createLoader()
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private void createLoader()
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{
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=> AddStep("create loader", () =>
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AddStep("create loader", () =>
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{
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{
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if (backgroundLoader != null)
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if (backgroundLoader != null)
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Remove(backgroundLoader);
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Remove(backgroundLoader);
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LoadComponentAsync(backgroundLoader = new SeasonalBackgroundLoader(), Add);
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Add(backgroundLoader = new SeasonalBackgroundLoader());
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});
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});
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AddUntilStep("wait for loaded", () => backgroundLoader.IsLoaded);
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}
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private void loadNextBackground()
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private void loadNextBackground()
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{
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{
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SeasonalBackground background = null;
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SeasonalBackground background = null;
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@ -15,7 +15,6 @@ using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Graphics.Backgrounds
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namespace osu.Game.Graphics.Backgrounds
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{
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{
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[LongRunningLoad]
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public class SeasonalBackgroundLoader : Component
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public class SeasonalBackgroundLoader : Component
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{
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{
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/// <summary>
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/// <summary>
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@ -44,6 +44,8 @@ namespace osu.Game.Screens.Backgrounds
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mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
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mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
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introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence);
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introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence);
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AddInternal(seasonalBackgroundLoader);
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user.ValueChanged += _ => Next();
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user.ValueChanged += _ => Next();
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skin.ValueChanged += _ => Next();
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skin.ValueChanged += _ => Next();
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mode.ValueChanged += _ => Next();
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mode.ValueChanged += _ => Next();
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@ -53,7 +55,6 @@ namespace osu.Game.Screens.Backgrounds
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currentDisplay = RNG.Next(0, background_count);
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currentDisplay = RNG.Next(0, background_count);
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LoadComponentAsync(seasonalBackgroundLoader);
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Next();
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Next();
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}
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}
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