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Attempt to fix things.
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parent
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commit
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@ -3,9 +3,7 @@
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using osu.Framework.Input.Handlers;
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using osu.Game.Beatmaps;
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using osu.Game.Modes;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Osu.Mods;
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using osu.Game.Screens.Play;
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using System;
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@ -1,13 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Osu.Mods
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{
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internal interface IApplyableOsuMod : IApplyableMod<HitRenderer<OsuHitObject>>
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{
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}
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}
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@ -88,7 +88,7 @@ namespace osu.Game.Modes.Osu.Mods
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
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}
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public class OsuModAutoplay : ModAutoplay, IApplyableOsuMod
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public class OsuModAutoplay : ModAutoplay, IApplyableMod<OsuHitObject>
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
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@ -44,7 +44,6 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
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<Compile Include="Mods\IApplyableOsuMod.cs" />
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<Compile Include="Objects\BezierApproximator.cs" />
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<Compile Include="Objects\CircularArcApproximator.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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@ -2,14 +2,28 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mods
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{
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public interface IApplyableMod<TRenderer>
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where TRenderer : HitRenderer
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/// <summary>
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/// An interface for mods that are applied to a HitRenderer.
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/// </summary>
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/// <typeparam name="TObject">The type of HitObject the HitRenderer contains.</typeparam>
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public interface IApplyableMod<TObject>
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where TObject : HitObject
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{
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void Apply(TRenderer hitRenderer);
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void Revert(TRenderer hitRenderer);
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/// <summary>
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/// Applies the mod to a HitRenderer.
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/// </summary>
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/// <param name="hitRenderer">The HitRenderer to apply the mod to.</param>
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void Apply(HitRenderer<TObject> hitRenderer);
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/// <summary>
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/// Reverts any changes applied to a HitRenderer through <see cref="Apply(HitRenderer{TObject})"/>.
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/// </summary>
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/// <param name="hitRenderer">The HitRenderer to revert from.</param>
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void Revert(HitRenderer<TObject> hitRenderer);
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}
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}
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@ -104,10 +104,9 @@ namespace osu.Game.Modes.UI
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foreach (var mod in mods)
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{
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var applyable = mod as IApplyableMod<HitRenderer<TObject>>;
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var applyable = mod as IApplyableMod<TObject>;
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if (applyable != null)
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applyable.Apply(this);
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applyable?.Apply(this);
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}
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}
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