split shader, remove unnecessary clutter and fix some bugs

This commit is contained in:
jorolf
2018-11-15 00:33:13 +01:00
parent 023924396d
commit 7d2958b7b0
6 changed files with 70 additions and 114 deletions

View File

@ -1,13 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using OpenTK;
namespace osu.Game.Rulesets.Taiko.Mods
{
@ -34,22 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public TaikoFlashlight(TaikoPlayfield taikoPlayfield)
{
this.taikoPlayfield = taikoPlayfield;
MousePosWrapper.CircularFlashlightSize = getSizeFor(0);
MousePosWrapper.Rectangular = false;
}
[UsedImplicitly]
private float flashlightSize
{
set
{
if (MousePosWrapper.CircularFlashlightSize == value) return;
MousePosWrapper.CircularFlashlightSize = value;
MousePosWrapper.CircularFlashlightSizeChanged = true;
}
get => MousePosWrapper.CircularFlashlightSize;
FlashlightSize = new Vector2(0, getSizeFor(0));
}
private float getSizeFor(int combo)
@ -64,17 +48,18 @@ namespace osu.Game.Rulesets.Taiko.Mods
protected override void OnComboChange(int newCombo)
{
this.TransformTo(nameof(flashlightSize), getSizeFor(newCombo), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(newCombo)), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & Invalidation.DrawSize) > 0)
{
Schedule(() =>
{
MousePosWrapper.FlashlightPosition = taikoPlayfield.HitExplosionContainer.ScreenSpaceDrawQuad.Centre;
MousePosWrapper.FlashlightPositionChanged = true;
FlashlightPosition = taikoPlayfield.HitTarget.ToSpaceOfOtherDrawable(taikoPlayfield.HitTarget.OriginPosition, this);
});
}
@ -85,8 +70,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
base.LoadComplete();
MousePosWrapper.FlashlightPosition = taikoPlayfield.HitExplosionContainer.ScreenSpaceDrawQuad.Centre;
MousePosWrapper.FlashlightPositionChanged = true;
FlashlightPosition = taikoPlayfield.HitTarget.ToSpaceOfOtherDrawable(taikoPlayfield.HitTarget.OriginPosition, this);
}
}
}