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Fix comments
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@ -17,6 +17,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
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/// </summary>
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/// </summary>
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public List<MonoEncoding> Payload { get; private set; } = new List<MonoEncoding>();
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public List<MonoEncoding> Payload { get; private set; } = new List<MonoEncoding>();
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/// <summary>
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/// The parent <see cref="CoupledColourEncoding"/> that contains this <see cref="ColourEncoding"/>
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/// </summary>
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public CoupledColourEncoding? Parent;
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public CoupledColourEncoding? Parent;
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/// <summary>
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/// <summary>
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@ -19,6 +19,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
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/// </summary>
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/// </summary>
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public List<TaikoDifficultyHitObject> EncodedData { get; private set; } = new List<TaikoDifficultyHitObject>();
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public List<TaikoDifficultyHitObject> EncodedData { get; private set; } = new List<TaikoDifficultyHitObject>();
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/// <summary>
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/// The parent <see cref="ColourEncoding"/> that contains this <see cref="MonoEncoding"/>
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/// </summary>
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public ColourEncoding? Parent;
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public ColourEncoding? Parent;
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/// <summary>
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/// <summary>
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@ -11,7 +11,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
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{
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{
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/// <summary>
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/// <summary>
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/// Does preprocessing on a list of <see cref="TaikoDifficultyHitObject"/>s.
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/// Does preprocessing on a list of <see cref="TaikoDifficultyHitObject"/>s.
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/// TODO: Review this - this is currently only a one-step process, but will potentially be expanded in the future.
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/// </summary>
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/// </summary>
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public static List<DifficultyHitObject> Process(List<DifficultyHitObject> difficultyHitObjects)
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public static List<DifficultyHitObject> Process(List<DifficultyHitObject> difficultyHitObjects)
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{
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{
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