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Fixed being able to miss taiko objects by hitting them too early
Revamped taiko HP system
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@ -9,6 +9,15 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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{
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public override bool AffectsCombo => false;
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protected override int NumericResultFor(HitResult result) => 0;
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch(result)
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{
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default:
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return 0;
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case HitResult.Miss:
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return -0.65;
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}
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}
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}
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}
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