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Use compound assignment.
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@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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newControlPoints[i] = newControlPoints[i] - first;
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// The slider's position defines the position of the first control point, and all further control points are relative to that point
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slider.Position = slider.Position + first;
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slider.Position += first;
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// Since pieces are re-used, they will not point to the deleted control points while remaining selected
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foreach (var piece in Pieces)
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