diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index 25babae6ff..c8cfac454a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -203,7 +203,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (bankName == EditorSelectionHandler.HIT_BANK_AUTO) CurrentPlacement.AutomaticBankAssignment = state == TernaryState.True; - if (state == TernaryState.True) + else if (state == TernaryState.True) CurrentPlacement.HitObject.Samples = CurrentPlacement.HitObject.Samples.Select(s => s.With(newBank: bankName)).ToList(); }