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https://github.com/osukey/osukey.git
synced 2025-08-02 06:07:11 +09:00
Fix most open compound words in identifiers being closed
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@ -38,7 +38,7 @@ namespace osu.Game.Overlays
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public LocalisableString Title => ChatStrings.HeaderTitle;
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public LocalisableString Description => ChatStrings.HeaderDescription;
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private const float textbox_height = 60;
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private const float text_box_height = 60;
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private const float channel_selection_min_height = 0.3f;
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[Resolved]
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@ -50,7 +50,7 @@ namespace osu.Game.Overlays
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private LoadingSpinner loading;
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private FocusedTextBox textbox;
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private FocusedTextBox textBox;
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private const int transition_length = 500;
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@ -133,7 +133,7 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Bottom = textbox_height
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Bottom = text_box_height
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},
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},
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new Container
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@ -141,7 +141,7 @@ namespace osu.Game.Overlays
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = textbox_height,
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Height = text_box_height,
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Padding = new MarginPadding
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{
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Top = padding * 2,
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@ -151,7 +151,7 @@ namespace osu.Game.Overlays
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},
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Children = new Drawable[]
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{
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textbox = new FocusedTextBox
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textBox = new FocusedTextBox
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{
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RelativeSizeAxes = Axes.Both,
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Height = 1,
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@ -197,7 +197,7 @@ namespace osu.Game.Overlays
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},
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};
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textbox.OnCommit += postMessage;
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textBox.OnCommit += postMessage;
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ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
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ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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@ -208,12 +208,12 @@ namespace osu.Game.Overlays
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if (state.NewValue == Visibility.Visible)
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{
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textbox.HoldFocus = false;
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textBox.HoldFocus = false;
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if (1f - ChatHeight.Value < channel_selection_min_height)
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this.TransformBindableTo(ChatHeight, 1f - channel_selection_min_height, 800, Easing.OutQuint);
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}
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else
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textbox.HoldFocus = true;
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textBox.HoldFocus = true;
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};
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ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
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@ -253,7 +253,7 @@ namespace osu.Game.Overlays
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{
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if (e.NewValue == null)
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{
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textbox.Current.Disabled = true;
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textBox.Current.Disabled = true;
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currentChannelContainer.Clear(false);
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ChannelSelectionOverlay.Show();
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return;
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@ -262,7 +262,7 @@ namespace osu.Game.Overlays
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if (e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel)
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return;
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textbox.Current.Disabled = e.NewValue.ReadOnly;
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textBox.Current.Disabled = e.NewValue.ReadOnly;
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if (ChannelTabControl.Current.Value != e.NewValue)
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Scheduler.Add(() => ChannelTabControl.Current.Value = e.NewValue);
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@ -402,7 +402,7 @@ namespace osu.Game.Overlays
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protected override void OnFocus(FocusEvent e)
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{
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// this is necessary as textbox is masked away and therefore can't get focus :(
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textbox.TakeFocus();
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textBox.TakeFocus();
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base.OnFocus(e);
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}
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@ -411,7 +411,7 @@ namespace osu.Game.Overlays
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this.MoveToY(0, transition_length, Easing.OutQuint);
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this.FadeIn(transition_length, Easing.OutQuint);
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textbox.HoldFocus = true;
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textBox.HoldFocus = true;
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base.PopIn();
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}
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@ -423,7 +423,7 @@ namespace osu.Game.Overlays
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ChannelSelectionOverlay.Hide();
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textbox.HoldFocus = false;
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textBox.HoldFocus = false;
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base.PopOut();
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}
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@ -481,9 +481,9 @@ namespace osu.Game.Overlays
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}
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}
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private void postMessage(TextBox textbox, bool newText)
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private void postMessage(TextBox textBox, bool newText)
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{
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string text = textbox.Text.Trim();
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string text = textBox.Text.Trim();
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if (string.IsNullOrWhiteSpace(text))
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return;
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@ -493,7 +493,7 @@ namespace osu.Game.Overlays
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else
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channelManager.PostMessage(text);
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textbox.Text = string.Empty;
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textBox.Text = string.Empty;
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}
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private class TabsArea : Container
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