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Fix most open compound words in identifiers being closed
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@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play.HUD
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/// </summary>
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public abstract class HealthDisplay : CompositeDrawable
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{
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private readonly Bindable<bool> showHealthbar = new Bindable<bool>(true);
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private readonly Bindable<bool> showHealthBar = new Bindable<bool>(true);
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[Resolved]
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protected HealthProcessor HealthProcessor { get; private set; }
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@ -43,10 +43,10 @@ namespace osu.Game.Screens.Play.HUD
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HealthProcessor.NewJudgement += onNewJudgement;
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if (hudOverlay != null)
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showHealthbar.BindTo(hudOverlay.ShowHealthbar);
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showHealthBar.BindTo(hudOverlay.ShowHealthBar);
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// this probably shouldn't be operating on `this.`
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showHealthbar.BindValueChanged(healthBar => this.FadeTo(healthBar.NewValue ? 1 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING), true);
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showHealthBar.BindValueChanged(healthBar => this.FadeTo(healthBar.NewValue ? 1 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING), true);
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}
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private void onNewJudgement(JudgementResult judgement)
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