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Fix most open compound words in identifiers being closed
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@ -40,80 +40,80 @@ namespace osu.Game.Tests.Editing.Checks
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[Test]
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public void TestNormalControlPointVolume()
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{
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var hitcircle = new HitCircle
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var hitCircle = new HitCircle
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{
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StartTime = 0,
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
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};
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hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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assertOk(new List<HitObject> { hitcircle });
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assertOk(new List<HitObject> { hitCircle });
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}
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[Test]
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public void TestLowControlPointVolume()
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{
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var hitcircle = new HitCircle
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var hitCircle = new HitCircle
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{
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StartTime = 1000,
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
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};
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hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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assertLowVolume(new List<HitObject> { hitcircle });
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assertLowVolume(new List<HitObject> { hitCircle });
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}
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[Test]
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public void TestMutedControlPointVolume()
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{
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var hitcircle = new HitCircle
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var hitCircle = new HitCircle
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{
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StartTime = 2000,
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
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};
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hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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assertMuted(new List<HitObject> { hitcircle });
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assertMuted(new List<HitObject> { hitCircle });
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}
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[Test]
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public void TestNormalSampleVolume()
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{
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// The sample volume should take precedence over the control point volume.
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var hitcircle = new HitCircle
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var hitCircle = new HitCircle
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{
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StartTime = 2000,
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
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};
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hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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assertOk(new List<HitObject> { hitcircle });
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assertOk(new List<HitObject> { hitCircle });
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}
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[Test]
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public void TestLowSampleVolume()
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{
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var hitcircle = new HitCircle
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var hitCircle = new HitCircle
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{
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StartTime = 2000,
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_low) }
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};
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hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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assertLowVolume(new List<HitObject> { hitcircle });
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assertLowVolume(new List<HitObject> { hitCircle });
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}
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[Test]
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public void TestMutedSampleVolume()
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{
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var hitcircle = new HitCircle
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var hitCircle = new HitCircle
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{
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StartTime = 0,
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_muted) }
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};
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hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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assertMuted(new List<HitObject> { hitcircle });
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assertMuted(new List<HitObject> { hitCircle });
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}
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[Test]
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