Fix most open compound words in identifiers being closed

This commit is contained in:
Joseph Madamba
2021-12-09 21:15:00 -08:00
parent 98524d60a4
commit 7de43e3aba
60 changed files with 224 additions and 224 deletions

View File

@ -20,30 +20,30 @@ namespace osu.Game.Tests.Visual.Navigation
public void TestFromMainMenu()
{
var firstImport = importBeatmap(1);
var secondimport = importBeatmap(3);
var secondImport = importBeatmap(3);
presentAndConfirm(firstImport);
returnToMenu();
presentAndConfirm(secondimport);
presentAndConfirm(secondImport);
returnToMenu();
presentSecondDifficultyAndConfirm(firstImport, 1);
returnToMenu();
presentSecondDifficultyAndConfirm(secondimport, 3);
presentSecondDifficultyAndConfirm(secondImport, 3);
}
[Test]
public void TestFromMainMenuDifferentRuleset()
{
var firstImport = importBeatmap(1);
var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
var secondImport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(firstImport);
returnToMenu();
presentAndConfirm(secondimport);
presentAndConfirm(secondImport);
returnToMenu();
presentSecondDifficultyAndConfirm(firstImport, 1);
returnToMenu();
presentSecondDifficultyAndConfirm(secondimport, 3);
presentSecondDifficultyAndConfirm(secondImport, 3);
}
[Test]
@ -52,17 +52,17 @@ namespace osu.Game.Tests.Visual.Navigation
var firstImport = importBeatmap(1);
presentAndConfirm(firstImport);
var secondimport = importBeatmap(3);
presentAndConfirm(secondimport);
var secondImport = importBeatmap(3);
presentAndConfirm(secondImport);
// Test presenting same beatmap more than once
presentAndConfirm(secondimport);
presentAndConfirm(secondImport);
presentSecondDifficultyAndConfirm(firstImport, 1);
presentSecondDifficultyAndConfirm(secondimport, 3);
presentSecondDifficultyAndConfirm(secondImport, 3);
// Test presenting same beatmap more than once
presentSecondDifficultyAndConfirm(secondimport, 3);
presentSecondDifficultyAndConfirm(secondImport, 3);
}
[Test]
@ -71,11 +71,11 @@ namespace osu.Game.Tests.Visual.Navigation
var firstImport = importBeatmap(1);
presentAndConfirm(firstImport);
var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(secondimport);
var secondImport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(secondImport);
presentSecondDifficultyAndConfirm(firstImport, 1);
presentSecondDifficultyAndConfirm(secondimport, 3);
presentSecondDifficultyAndConfirm(secondImport, 3);
}
private void returnToMenu()