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Fix most open compound words in identifiers being closed
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@ -20,30 +20,30 @@ namespace osu.Game.Tests.Visual.Navigation
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public void TestFromMainMenu()
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{
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var firstImport = importBeatmap(1);
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var secondimport = importBeatmap(3);
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var secondImport = importBeatmap(3);
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presentAndConfirm(firstImport);
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returnToMenu();
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presentAndConfirm(secondimport);
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presentAndConfirm(secondImport);
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returnToMenu();
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presentSecondDifficultyAndConfirm(firstImport, 1);
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returnToMenu();
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presentSecondDifficultyAndConfirm(secondimport, 3);
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presentSecondDifficultyAndConfirm(secondImport, 3);
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}
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[Test]
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public void TestFromMainMenuDifferentRuleset()
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{
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var firstImport = importBeatmap(1);
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var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
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var secondImport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
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presentAndConfirm(firstImport);
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returnToMenu();
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presentAndConfirm(secondimport);
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presentAndConfirm(secondImport);
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returnToMenu();
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presentSecondDifficultyAndConfirm(firstImport, 1);
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returnToMenu();
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presentSecondDifficultyAndConfirm(secondimport, 3);
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presentSecondDifficultyAndConfirm(secondImport, 3);
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}
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[Test]
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@ -52,17 +52,17 @@ namespace osu.Game.Tests.Visual.Navigation
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var firstImport = importBeatmap(1);
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presentAndConfirm(firstImport);
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var secondimport = importBeatmap(3);
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presentAndConfirm(secondimport);
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var secondImport = importBeatmap(3);
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presentAndConfirm(secondImport);
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// Test presenting same beatmap more than once
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presentAndConfirm(secondimport);
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presentAndConfirm(secondImport);
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presentSecondDifficultyAndConfirm(firstImport, 1);
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presentSecondDifficultyAndConfirm(secondimport, 3);
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presentSecondDifficultyAndConfirm(secondImport, 3);
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// Test presenting same beatmap more than once
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presentSecondDifficultyAndConfirm(secondimport, 3);
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presentSecondDifficultyAndConfirm(secondImport, 3);
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}
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[Test]
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@ -71,11 +71,11 @@ namespace osu.Game.Tests.Visual.Navigation
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var firstImport = importBeatmap(1);
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presentAndConfirm(firstImport);
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var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
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presentAndConfirm(secondimport);
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var secondImport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
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presentAndConfirm(secondImport);
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presentSecondDifficultyAndConfirm(firstImport, 1);
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presentSecondDifficultyAndConfirm(secondimport, 3);
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presentSecondDifficultyAndConfirm(secondImport, 3);
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}
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private void returnToMenu()
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