Split out simple DifficultyIcon with no calculation overhead and update usages

This commit is contained in:
Dean Herbert
2022-06-23 18:37:53 +09:00
parent 4a2ca4394b
commit 7dec530ca5
8 changed files with 120 additions and 70 deletions

View File

@ -113,7 +113,7 @@ namespace osu.Game.Screens.Select.Carousel
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new DifficultyIcon(beatmapInfo, shouldShowTooltip: false)
new CalculatingDifficultyIcon(beatmapInfo, shouldShowTooltip: false)
{
Scale = new Vector2(1.8f),
},